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Unknown date

Ok, maybe this has historic relevance, because it's from 1994 and maybe is the first iwad with lifts or whatever. Gameplaywise it's boring and easy, and from today's view, it doesn't look good, neither. If, for whatever reason, you want to play it, don't use ZDoom 2.1.06 because it crashes at the start. It ran fine with 2.0.98. 1/5 -Milian

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Unknown date

This is dated October 1994. It's awful; it looks and feels like a modern jokewad, and epitomises the terribleness of 1994 level design. It starts in a secret sector; the stairways are hideous and misaligned; there's an obsession with barrels; the rooms are angular, randomly-textured, with clumps of baddies that are no fun to fight; the exit is just a switch that seems to come at random, and has a bunch of power-ups next to it that you can't carry to the next level.

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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.