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DOOMONAS.WAD

   (3 reviews)
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DOOM ON A STICK


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Unknown date

  
This is consistently awful. A couple of large, and even by '94 standards grossly underdetailed rooms (using three vastly different texture schemes) make up the map. The gameplay is even worse, with you having to mow down 50% of the map's monsters with your pistol before getting to the shotgun (if you're lucky enough to find the poorly marked door leading to it). Unbelievably boring to play. The "progression" is utterly stupid, and I stumbled upon the exit by accident. Very close to a zero. --1/5

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Unknown date

  
An excellent review. I must add that in order to get to the shotgun you have to run through a corridor of nukage. I give this zero stars because I have the killer instinct; I was hurt when I was young, and I want to hurt back.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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