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NUKEIT.WAD

   (2 reviews)
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About This File

This is a keeper. NUKEIT was made using DEU Editor. I really enjoyed learning this fine tool. I'm looking forward for future releases. A lot of time was spent aligning textures and adding lighting effects.


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Unknown date

  
A beautiful little map, with lovely design. It almost looks like a simplistic "modern" map. I found the gameplay to be a bit too dull and easy, though, in spite of a grandiose finale, which I guess some people will love and some people will hate (let me just say that it helps if you find a vital secret with a BFG/radsuit combo). The design alternates quite freely between many different themes, but that's okay because it's all done with attention to detail. Recommended. --4/5

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Unknown date

  
This is dated November 1994, so it's very old. It's extremely competent for the period - the layout is aimless, but the textures are okay, there's some effective light sourcing, a decent amount of baddies. The final battle is a cyber fight in some slime, with raising pillars, it's likeable and stupid at the same time. Overall this is exceptional for 1994, a bit dull as a modern map but, dear sweet Jesus, I have seen much worse from 1994, so much worse.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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