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   (2 reviews)
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About This File

This is a keeper. NUKEIT was made using DEU Editor. I really enjoyed learning this fine tool. I'm looking forward for future releases. A lot of time was spent aligning textures and adding lighting effects.

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Unknown date

A beautiful little map, with lovely design. It almost looks like a simplistic "modern" map. I found the gameplay to be a bit too dull and easy, though, in spite of a grandiose finale, which I guess some people will love and some people will hate (let me just say that it helps if you find a vital secret with a BFG/radsuit combo). The design alternates quite freely between many different themes, but that's okay because it's all done with attention to detail. Recommended. --4/5

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Unknown date

This is dated November 1994, so it's very old. It's extremely competent for the period - the layout is aimless, but the textures are okay, there's some effective light sourcing, a decent amount of baddies. The final battle is a cyber fight in some slime, with raising pillars, it's likeable and stupid at the same time. Overall this is exceptional for 1994, a bit dull as a modern map but, dear sweet Jesus, I have seen much worse from 1994, so much worse.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10