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Try of a level of DooM (In Italian,"prova" means "try") This level as been updated in 13\05\05

   (7 reviews)
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About This File

Nothing of special, you're located inside a abandoned base full of hostile life (obviously),and you got to destroy the satan's fortress... in the second level you're inside a alien starship (well, this is the idea) and defeat the alien boss.... So, THE SAME OLD STORY! ^_^ Maybe, i'll made of this levels a episode for ZDOOM, but i don't know... This is my first level... please be good whit me...


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Unknown date

  
Style plutôt WEIRD sauf qu'il y a un manque de fitness des textures à plusieurs endroits 3/5

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Guest

Unknown date

  
It's not bad really - more imaginative than many wads, and apart from the generally messy texturing (maybe a DoomBuilder issue?) and unfinished feel to the second map, it's rather promising for a first release. Walter: don't be discouraged by the crude and dismissive comments that other people have dropped in here.

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Unknown date

  
Shit. 0 stars

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Unknown date

  
puke

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Unknown date

  
Sorry, but... piece of crap.

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  • File Reviews

    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
    • By Classicgamer6 · Posted
      Playing this level brought up memories of playing Half-Life 2 with my GeForce 250 on ultra low settings what with the fullbright lighting. This level could seriously benefit from having less bright indoor/outdoor areas and some detailing to reflect that since as is this level has a rather basic look that is not complemented by the lighting. Each of the monster encounters are rather uninteresting with large groups of monster attacking all at once, however, these trivialized by ample ammo pickups
    • By dylux · Posted
      Titan II Review:   The Good:   - Big Maps - Lots of detail   - Loads of everything to keep you going   - Dogfighting galore – but not a slaughterfest   - Lots of secrets that are rewarding   - “New” monsters are great   - Minigun rocks!   The Bad:   - There’s no Titan III   In Short:   Whoever said that Titan II was better than Titan I was absolutely 110% correct! (and I loved Titan I as well). Much work went into this fantastic WAD. Every Map was excellent. Never boring. I had loads of fun playing this Titan II. Maps 07 and 09 were my faves. Bravo! Thanks for making it. :)   Solid 5 out of 5 Stars
    • By Memfis · Posted
      Good small relaxing techbase. The author shows a lot of creativity when it comes to the room shapes, and there are vertical differences between the areas everywhere. The final cacodemons seemed pointless though.
    • By Memfis · Posted
      Very basic level geometry. I guess it is somewhat fitting if you take the Egyptian theme into account, but it results in a lot of simple and repetitive encounters. At least you get a lot of plasma and rockets, so the fights don't take long.
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