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OFFICE.WAD

   (12 reviews)
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About This File

You arrive in the lobby and head for the elevator to take you to another day at work, but something very strange is going on.


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uhbooh

  
A poorly tested and poorly detailed level.

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Guest

  
Worse than sonicsobad's twitch channel.

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Guest

Unknown date

  
This is dated May '94. It's a rubbishy bog-standard open-plan office level but the bug mentioned in the first review intrigued me; the monsters are supposed to teleport from outside the map, but there's no mechanism to wake them up, so they stay dormant. The monster farm has some deatchmatch starts - which would do the trick - but the author claims to have never played it in deathmatch mode. Did it work with one of the earlier versions of Doom?

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MajorRawne

Unknown date

  
One of the first custom maps I ever played all those years ago. The lack of monsters cripples this completely, they can't leave their starting area. 1 star for the nostalgia value, fuck all for the shoddy design.

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Guest

Unknown date

  
Best Wad I have Ever played. Take some ideas when playing this Wad when making ur own.

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Guest

Unknown date

  
*facepalm*

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Guest

Unknown date

  
This "workplace" map has a severe flaw: only 19 of the 191 monsters in the map can be killed, because the rest are placed in an area from which they cannot teleport as intended (a comment in the zip from May, 1994, suggests that it didn't work even then). Needless to say, this cripples the map completely, as it becomes almost empty. The design isn't exactly great, either; oversized, monotonously textured rooms, no decorations, and some tutti-frutti. On the plus side, the exit was hidden cleverly. --1/5

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Guest

Unknown date

  
Why did i just waste a whole 2 seconds downloading that!?!

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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