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The Final Gathering

   (22 reviews)
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About This File

This is the DOOM 2 version of "The Gathering."

The moon base water treatment and recycling center started reporting strange happenings deep in there sewer system a few weeks ago. Just days later a garbled transmission during the sounds of battle made it through to the UAC outpost on Deimos 4.

"Nuke us.......it's the only.....have to... ....cant make this......sewers...cavern... from hell"

was all that could be understood from the message. Not much to go on, but that's what you're used to. They don't give you any easy ones, and you don't get to ask to many questions.

The UAC needs you to investigate and "rectify" any potential hazards on the water treatment facility.

Good luck.

Dang! what the heck was that? Just two tunnels and an underpass from the UAC water treatment plant. The driver never saw the creature waiting in the tunnel. In a flash it was over. Nothing could have survived that crash... you could be wrong ... you did. I guess your on foot now. Be careful, the truck that was escorting you was carrying emercency supplies for the plant personnel and some toxic waste. Watch it, that stuff is flammable.

Rumor has it that the hellspawn are constructing a stronghold near the water plant. If you make it to level four, you'll have your work cut out for you.

Level five is located in the depths of the earth below the enemy stronghold. This level was designed with deathmatches in mind. If you're going solo it should prove to be a very challenging game.


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JudgeDeadd

  

A reminder of the more innocent times of 1994, when whimsy, original ideas, and cheesy MIDIs ruled the day... Of course, these ideas were rather hit-or-miss, and so MAP01-MAP03 from this mapset heavily show their age (although the first half of MAP02 has a certain charm of its own). MAP04 is a winner, with it sprawling, nonlinear design and hidden yet oddly intuitive doors. MAP05 is a bit confusing but very well designed; it's just a pity that most of the map is unnecessary for reaching the exit.

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NuMetalManiak

  
this is super old and interesting to play.

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Guest

Unknown date

  
Map04 gets kinda boring. Too much ammo, and too few monsters... and I don't consider myself a bad-ass Doomer, either.

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Guest

Unknown date

  
Most excellent old stuff!!! I applaude the author of "Shrine of the Warriors" aka "SHRINE II", thus I don't understand this release, when we have the 5 levels version... Those wads can be find as Map26 to 30 in the compilation "OneMore3.wad" at DLW - 4 stars - Jive

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Guest

Unknown date

  
blegh. this map didn't age very well. 1/5

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Guest

Unknown date

  
OMG classics! Kinda vast and boring for my current taste, but I remember I loved few of them when I first played Doom maps! 4/5

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Guest

Unknown date

  
Fantastic map set. The first two levels were OK, but the last three were great fun. The WAD gets better as you progress, so don't let MAP01 discourage you. ~vf

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Guest

Unknown date

  
A classic early pair of levels from 1995, with three poor warm-ups. The first level is awful, the second is totally generic 1994/5 blah, the third is a sort of novelty slaughter deathmatch-style wad, but the fourth and fifth maps are very good, the fifth best of all. It's as if the author was growing before our eyes, like a bamboo tree, but a bamboo tree made out of meat and bone and gristle etc. Map 3 is actually quite good fun in a brainless way.

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Guest

Unknown date

  
Ça commence tranquillement pour plus tard difficile 4/8 - Eye's

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Guest

Unknown date

  
Great mapset, even if it starts a little crudely. Map04 is the main highlight - this huge nonlinear battle demonstrated the possibilities of the Doom engine back then and is interesting to play to this day. A strong sense of fun pervades the wad, something which is lacking in many other maps.

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Guest

Unknown date

  
Irregular mapset. Map04 is very good. 02 and 05 are decent maps. 01 and 05 horrible. Too many ammo in all maps. 3/5

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Guest

Unknown date

  
Utterly legendary. Maps 1-3 are nothing too special, though memorable in their own way, but maps 4 and 5 are superb.

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Guest

Unknown date

  
Wow, this hasn't aged well at all. Maps 1 and 2 are terrible and 4 is way too confusing. The music reminds me of the jokeWAD "The New Adventure", as well. However, maps 3 and 5 are surprisingly good by themselves, though 5's exit is a little tricky to find. So I give the good maps 4/5 and the rest 1/5.

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Unknown date

  
Utterly boring. Maps 1-3 are meh, map04 should be named 'the temple of confusion' and map05 is very good, except for the pathetic use of a Romero-on-a-stick for an ending. Gameplay is nowhere most of the way, tons of cells, nothing to use them on, bad monster placement. This is a wad that definitely hasn't aged well. 2/5 - Belial

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Unknown date

  
I liked it - COOOOOL - I played new.wad

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Guest

Unknown date

  
MAP04 is pretty good.

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Guest

Unknown date

  
Surprisingly fun.

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Guest

Unknown date

  
Map04 = godly. The first three are a bit more "variable", though map02 is quite fun apart from the need for backtracking and waiting for the central lift to rise/lower several times.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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