Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Final Gathering

   (23 reviews)
Sign in to follow this  

Guest

About This File

This is the DOOM 2 version of "The Gathering."

The moon base water treatment and recycling center started reporting strange happenings deep in there sewer system a few weeks ago. Just days later a garbled transmission during the sounds of battle made it through to the UAC outpost on Deimos 4.

"Nuke us.......it's the only.....have to... ....cant make this......sewers...cavern... from hell"

was all that could be understood from the message. Not much to go on, but that's what you're used to. They don't give you any easy ones, and you don't get to ask to many questions.

The UAC needs you to investigate and "rectify" any potential hazards on the water treatment facility.

Good luck.

Dang! what the heck was that? Just two tunnels and an underpass from the UAC water treatment plant. The driver never saw the creature waiting in the tunnel. In a flash it was over. Nothing could have survived that crash... you could be wrong ... you did. I guess your on foot now. Be careful, the truck that was escorting you was carrying emercency supplies for the plant personnel and some toxic waste. Watch it, that stuff is flammable.

Rumor has it that the hellspawn are constructing a stronghold near the water plant. If you make it to level four, you'll have your work cut out for you.

Level five is located in the depths of the earth below the enemy stronghold. This level was designed with deathmatches in mind. If you're going solo it should prove to be a very challenging game.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Maximum Matt

  

N.B. this is a review of GATHR2.WAD from Maximum Doom, which excludes the fifth and final map, and doesn't include the custom music

 

Classic minisode, map one is like a prelude to the main meat (a long road with trees and troopers either side, a tunnel, and then like a 'manhole' into the sewers) - nothing offensive, cool opener.

Map two is a classic sewer map with cool switch tricks, tolerable slime tunnels, a barrel trap, cool looking marble zone and a cool final tech area.

Map the third starts off the same way map two ended (always love that detail), a fight in a huge water basin, and then around the periphery of, very cool looking, with a semi-secret area that is simply iconic. (Curiously, these last two levels were merged together as GATHER2.WAD, also available on Maximum Doom.)

And of course the forth map, a huge complex building surrounded by an outside courtyard guarded by plenty of beasts, nonlinear, varied, filled with memorable traps/scenarios/rooms (love that room with the bunch of thin pole crushers), loads of secrets (although only one 'official' secret), central hub room that transforms when you return to it, every enemy type except the ol' cyberdemon, there's even an outdoor 'balcony bar'.  Yeah, there's way too many megaspheres, whatever.  A classic '95 map pack. 

Share this review


Link to review
JudgeDeadd

  

A reminder of the more innocent times of 1994, when whimsy, original ideas, and cheesy MIDIs ruled the day... Of course, these ideas were rather hit-or-miss, and so MAP01-MAP03 from this mapset heavily show their age (although the first half of MAP02 has a certain charm of its own). MAP04 is a winner, with it sprawling, nonlinear design and hidden yet oddly intuitive doors. MAP05 is a bit confusing but very well designed; it's just a pity that most of the map is unnecessary for reaching the exit.

Share this review


Link to review
NuMetalManiak

· Edited by NuMetalManiak

  

back in the days, GATHER2 is the best example of a set that manages to do long levels rather well. looking at it from the modern era you're probably just gonna gaff it as something 94'ish. the fact that this actually existed on the Maximum Doom cd (which does some changes to the wad itself) shows that. even if it is exemplified in a rotten little cd, GATHER2 proves itself to not be as garbage as the predecessors, combat is quirky but doable while the levels just get bigger and bigger, although the final map is just a small slugfest complete with an Icon of Sin. the first map seems like it's nothing to write home about and features an ugly start looking at fire walls, then you go down a road fighting zombiemen or something. 2nd map has some interesting lift hub with several side areas, can get a bit groggy with wading through the nukage in some areas. I find MAP03 to be the best, a huge outdoor playing field first with the middle cauldron then getting to the bottom and fighting the enemies around there. the metal works at MAP04 are confusing but still somehow fun, and the low monster count actually makes this a bit easier although this is still gonna be the longest level to complete. overall though, you're probably gonna enjoy what you see here, if not, it's obvious to you it needs more detail or something.

Share this review


Link to review
Guest

Unknown date

  
Map04 gets kinda boring. Too much ammo, and too few monsters... and I don't consider myself a bad-ass Doomer, either.

Share this review


Link to review
Guest

Unknown date

  
Most excellent old stuff!!! I applaude the author of "Shrine of the Warriors" aka "SHRINE II", thus I don't understand this release, when we have the 5 levels version... Those wads can be find as Map26 to 30 in the compilation "OneMore3.wad" at DLW - 4 stars - Jive

Share this review


Link to review
Guest

Unknown date

  
blegh. this map didn't age very well. 1/5

Share this review


Link to review
Guest

Unknown date

  
OMG classics! Kinda vast and boring for my current taste, but I remember I loved few of them when I first played Doom maps! 4/5

Share this review


Link to review
Guest

Unknown date

  
Fantastic map set. The first two levels were OK, but the last three were great fun. The WAD gets better as you progress, so don't let MAP01 discourage you. ~vf

Share this review


Link to review
Guest

Unknown date

  
A classic early pair of levels from 1995, with three poor warm-ups. The first level is awful, the second is totally generic 1994/5 blah, the third is a sort of novelty slaughter deathmatch-style wad, but the fourth and fifth maps are very good, the fifth best of all. It's as if the author was growing before our eyes, like a bamboo tree, but a bamboo tree made out of meat and bone and gristle etc. Map 3 is actually quite good fun in a brainless way.

Share this review


Link to review
Guest

Unknown date

  
Ça commence tranquillement pour plus tard difficile 4/8 - Eye's

Share this review


Link to review
Guest

Unknown date

  
Great mapset, even if it starts a little crudely. Map04 is the main highlight - this huge nonlinear battle demonstrated the possibilities of the Doom engine back then and is interesting to play to this day. A strong sense of fun pervades the wad, something which is lacking in many other maps.

Share this review


Link to review
Guest

Unknown date

  
Irregular mapset. Map04 is very good. 02 and 05 are decent maps. 01 and 05 horrible. Too many ammo in all maps. 3/5

Share this review


Link to review
Guest

Unknown date

  
Utterly legendary. Maps 1-3 are nothing too special, though memorable in their own way, but maps 4 and 5 are superb.

Share this review


Link to review
Guest

Unknown date

  
Wow, this hasn't aged well at all. Maps 1 and 2 are terrible and 4 is way too confusing. The music reminds me of the jokeWAD "The New Adventure", as well. However, maps 3 and 5 are surprisingly good by themselves, though 5's exit is a little tricky to find. So I give the good maps 4/5 and the rest 1/5.

Share this review


Link to review
Guest

Unknown date

  
Utterly boring. Maps 1-3 are meh, map04 should be named 'the temple of confusion' and map05 is very good, except for the pathetic use of a Romero-on-a-stick for an ending. Gameplay is nowhere most of the way, tons of cells, nothing to use them on, bad monster placement. This is a wad that definitely hasn't aged well. 2/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
I liked it - COOOOOL - I played new.wad

Share this review


Link to review
Guest

Unknown date

  
MAP04 is pretty good.

Share this review


Link to review
Guest

Unknown date

  
Surprisingly fun.

Share this review


Link to review
Guest

Unknown date

  
Map04 = godly. The first three are a bit more "variable", though map02 is quite fun apart from the need for backtracking and waiting for the central lift to rise/lower several times.

Share this review


Link to review
  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
×