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The Final Gathering

   (22 reviews)
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About This File

This is the DOOM 2 version of "The Gathering."

The moon base water treatment and recycling center started reporting strange happenings deep in there sewer system a few weeks ago. Just days later a garbled transmission during the sounds of battle made it through to the UAC outpost on Deimos 4.

"Nuke us.......it's the only.....have to... ....cant make this......sewers...cavern... from hell"

was all that could be understood from the message. Not much to go on, but that's what you're used to. They don't give you any easy ones, and you don't get to ask to many questions.

The UAC needs you to investigate and "rectify" any potential hazards on the water treatment facility.

Good luck.

Dang! what the heck was that? Just two tunnels and an underpass from the UAC water treatment plant. The driver never saw the creature waiting in the tunnel. In a flash it was over. Nothing could have survived that crash... you could be wrong ... you did. I guess your on foot now. Be careful, the truck that was escorting you was carrying emercency supplies for the plant personnel and some toxic waste. Watch it, that stuff is flammable.

Rumor has it that the hellspawn are constructing a stronghold near the water plant. If you make it to level four, you'll have your work cut out for you.

Level five is located in the depths of the earth below the enemy stronghold. This level was designed with deathmatches in mind. If you're going solo it should prove to be a very challenging game.


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JudgeDeadd

  

A reminder of the more innocent times of 1994, when whimsy, original ideas, and cheesy MIDIs ruled the day... Of course, these ideas were rather hit-or-miss, and so MAP01-MAP03 from this mapset heavily show their age (although the first half of MAP02 has a certain charm of its own). MAP04 is a winner, with it sprawling, nonlinear design and hidden yet oddly intuitive doors. MAP05 is a bit confusing but very well designed; it's just a pity that most of the map is unnecessary for reaching the exit.

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NuMetalManiak

  
this is super old and interesting to play.

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Guest

Unknown date

  
Map04 gets kinda boring. Too much ammo, and too few monsters... and I don't consider myself a bad-ass Doomer, either.

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Guest

Unknown date

  
Most excellent old stuff!!! I applaude the author of "Shrine of the Warriors" aka "SHRINE II", thus I don't understand this release, when we have the 5 levels version... Those wads can be find as Map26 to 30 in the compilation "OneMore3.wad" at DLW - 4 stars - Jive

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Guest

Unknown date

  
blegh. this map didn't age very well. 1/5

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Guest

Unknown date

  
OMG classics! Kinda vast and boring for my current taste, but I remember I loved few of them when I first played Doom maps! 4/5

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Guest

Unknown date

  
Fantastic map set. The first two levels were OK, but the last three were great fun. The WAD gets better as you progress, so don't let MAP01 discourage you. ~vf

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Guest

Unknown date

  
A classic early pair of levels from 1995, with three poor warm-ups. The first level is awful, the second is totally generic 1994/5 blah, the third is a sort of novelty slaughter deathmatch-style wad, but the fourth and fifth maps are very good, the fifth best of all. It's as if the author was growing before our eyes, like a bamboo tree, but a bamboo tree made out of meat and bone and gristle etc. Map 3 is actually quite good fun in a brainless way.

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Unknown date

  
Ça commence tranquillement pour plus tard difficile 4/8 - Eye's

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Guest

Unknown date

  
Great mapset, even if it starts a little crudely. Map04 is the main highlight - this huge nonlinear battle demonstrated the possibilities of the Doom engine back then and is interesting to play to this day. A strong sense of fun pervades the wad, something which is lacking in many other maps.

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Unknown date

  
Irregular mapset. Map04 is very good. 02 and 05 are decent maps. 01 and 05 horrible. Too many ammo in all maps. 3/5

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Unknown date

  
Utterly legendary. Maps 1-3 are nothing too special, though memorable in their own way, but maps 4 and 5 are superb.

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Guest

Unknown date

  
Wow, this hasn't aged well at all. Maps 1 and 2 are terrible and 4 is way too confusing. The music reminds me of the jokeWAD "The New Adventure", as well. However, maps 3 and 5 are surprisingly good by themselves, though 5's exit is a little tricky to find. So I give the good maps 4/5 and the rest 1/5.

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Unknown date

  
Utterly boring. Maps 1-3 are meh, map04 should be named 'the temple of confusion' and map05 is very good, except for the pathetic use of a Romero-on-a-stick for an ending. Gameplay is nowhere most of the way, tons of cells, nothing to use them on, bad monster placement. This is a wad that definitely hasn't aged well. 2/5 - Belial

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Unknown date

  
I liked it - COOOOOL - I played new.wad

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Unknown date

  
MAP04 is pretty good.

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Unknown date

  
Surprisingly fun.

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Unknown date

  
Map04 = godly. The first three are a bit more "variable", though map02 is quite fun apart from the need for backtracking and waiting for the central lift to rise/lower several times.

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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