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Dark Side of the Mind

   (6 reviews)
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About This File

This level is located in the depths of the earth below the enemy stronghold. This level was designed with deathmatches in mind. If you're going solo it should prove to be a very challenging game.


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Krazov

Unknown date

  
While I was playing it, I didn't know it's that old. Starts nice, but soon I stumbled upon Romero's head and killed it, and that was the end of the level. If I chose the other path, it would take me a little longer. I liked the use of wood textures.

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Guest

Unknown date

  
Very nice 1995 level, with for it's time quite attractive architecture, nice ambiance, and solid fights. Rated as such: 4/5, absolutely worth a play.

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Guest

Unknown date

  
Its cool

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Guest

Unknown date

  
Possibly the first map to make deliberate use of the archvile/ghost bug.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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