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Team UnNamed's 2nd official weapon pack: Crimson Delights

   (10 reviews)
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About This File

A new weapon mod by me. Much better balancing with the weapons and internal DDFs. I hope you enjoy.

The ownt pistol is an infinite ammo last resort. The Assault SMG is for long range shooting. The Disease Dart is for large groups of weak guys. The Rotator is your adverage heavy chaingun. The Breech GL is for single, large enemies. The Bahogrem is for long range semi spread shootin The Ninth Hell is the big, badass gun.

IDKFA and press 0 for a surprise.


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Unknown date

  
Geating better, CT. 4 stars -TDA

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Guest

Unknown date

  
Auriat été plus amusant s'il y aurais eu un nouveau tableau mais contient quand même du nouveau - 3/5 - Eye's

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Guest

Unknown date

  
YNI says PWNT!

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Unknown date

  
how the hell to you get this god damn mod to work? what do i put in like -file ? what someone tell me i really wanna play it.

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Unknown date

  
0 stars for Great Justice.

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Guest

Unknown date

  
The Weasel approves. 4/5

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Unknown date

  
turd

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Unknown date

  
"If I have forgot anyone, please state your name in your comments" I thought I heard sounds from mouac, but I didn't make them, just found and compiled them. The mod is okay, nothing amazing, not greatly fun. The middle finger weapon is awesome!!

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Unknown date

  
For some reason, I thought your first projects were better :( -Davidospwnzt3hr3v¡3 \/\/

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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