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Happy Time Circus

   (67 reviews)
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MARVELLER

  
Really fun Wad

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stavros_sk

  
Great wad, but still can't find the yellow key... After activating the eye in the flashy room I don't have a clue on how to progress.

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Guest

  
Starts strong and ends up using the same textures, enemies and bland rooms, i couldnt even finish the last two rooms without cheats because there was not enough ammo or health.

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Guest

  
5 stars says all.

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Guest

  
so difficult it distracts from the actual horror

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Guest

Unknown date

  
This reminds me of "The Sky May Be". It's creative, surreal, garish colour scheme and it sticks in the mind. But it's a disaster as a game; the strobing effect is awful and the game consists of shooting hundreds of balloons. The end battle has an impressive amphitheatre and an ominous build-up but the swirling clowns do not impress me. Perhaps the only computer game with Tim Curry (unless there was a game of "Legend").

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Guest

Unknown date

  
You can't progress if you don't kill 3 clown heads? NIGGA PLEASE! I have 6 letters for you. I-D-C-L-I-P

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Guest

Unknown date

  
After the first balloon attack, I wasted the rest of the other balloons. I wasn't gonna take chances.

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Guest

Unknown date

  
Cool in its strangest - Daimon

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Guest

Unknown date

  
Funny map, second part is much better, but this is a good beginning. 5/5. It's necessary gzdoom-1-01 for bug with teleporter.

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Guest

Unknown date

  
A great wad. Was simultaneously frightening, atmospheric and tons of fun. Make sure you play it at night and by yourself! ****

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Guest

Unknown date

  
This is great but it should be under ports/doom2/a-c instead of doom2/a-c

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Guest

Unknown date

  
radical!

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Guest

Unknown date

  
Nice one! All we need now is Eraserhead Doom... -Metabolist

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Guest

Unknown date

  
i thought of monolith blood when i played this. i fucking urinated in my pants. -xolzo 5/5

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Guest

Unknown date

  
Very nice atmosphere. Creepy WAD. 4/5 -r_rr

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Guest

Unknown date

  
It started off pretty well, but as it continued it seemed to become worse. In the beginning, the encounters seemed to have a bit more meaning. Like the yellow balloon in the bathroom, or the first bouncing skull you encountered. But the later parts were deffinately lacking, and consisted of nothing but ugly undetailed rooms with huge waves of possessed balloons. I had to admit though, some of the new sound effects were cool. Especially the "You... float... too..." one. -craigs

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Unknown date

  
Very solid theme, however the teleport bug\unable to get yellow key really ruins what should be an awesome wad. It would be very nice if the author released a bug fixed version, as it seems to be abit much to revert to an older version of my port for this one wad.

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Unknown date

  
The idea is cool and well done and could have deserved 5 stars, but the map should have been much smaller or easier in my opinion. With this size and difficulty, it's too frustrating. -Milian

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Guest

Unknown date

  
Good idea, average execution, utterly boring gameplay. Avoid this wad it is utterly boooooooring. Where's the fun in popping hundreds of balloons in that huge room? The author played too much kaiser_17, the funky colors get really annoying after a few minutes. Play this wad only up to the entrance of the large nogravity room, otherwise your eyes will get seriously hurt. 2/5 - Belial

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Unknown date

  
Good wad but the first and second teleport don't work with me, open the doom builder 2 and modify the first teleport i modify the mapspottag to 0 and the other i modify the sector tag to 0, and then i can teleport to the other parts of the wad... Anyway is a good idea your map but please when you launch this wads test after launch

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Unknown date

  
I pretty much agree with what Belial said up above. (with the exception of the colors part; they never bothered me). When I got to the no gravity room, I thought I was playing some lame joke wad. Boring indeed. 2 out of 5

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Unknown date

  
Creepy atmosphere! Sort of Blood's "Dark Carnival" level merged with Silent Hill! I'm completely stuck on one part, though: How do you get the yellow key? I can't find it anywhere.

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Unknown date

  
Probably neat, if you like acid and bad trips. Otherwise, balloon holocaust and flashing everything gets old quickly. Idea is neat, but map is generally annoying and I stopped playing at large room-with-even-more- balloons, so 2/5 too. -- Brun Ohn

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Unknown date

  
The author has a lot of talent as a mapper, but he's put it to poor effect here to produce a wad that is simply not enjoyable. Keeping it simple is often the way to go if you want people to like playing your maps.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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