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Happy Time Circus

   (67 reviews)
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MARVELLER

  
Really fun Wad

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stavros_sk

  
Great wad, but still can't find the yellow key... After activating the eye in the flashy room I don't have a clue on how to progress.

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Guest

  
Starts strong and ends up using the same textures, enemies and bland rooms, i couldnt even finish the last two rooms without cheats because there was not enough ammo or health.

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Guest

  
5 stars says all.

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Guest

  
so difficult it distracts from the actual horror

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Guest

Unknown date

  
This reminds me of "The Sky May Be". It's creative, surreal, garish colour scheme and it sticks in the mind. But it's a disaster as a game; the strobing effect is awful and the game consists of shooting hundreds of balloons. The end battle has an impressive amphitheatre and an ominous build-up but the swirling clowns do not impress me. Perhaps the only computer game with Tim Curry (unless there was a game of "Legend").

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Guest

Unknown date

  
You can't progress if you don't kill 3 clown heads? NIGGA PLEASE! I have 6 letters for you. I-D-C-L-I-P

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Guest

Unknown date

  
After the first balloon attack, I wasted the rest of the other balloons. I wasn't gonna take chances.

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Guest

Unknown date

  
Cool in its strangest - Daimon

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Guest

Unknown date

  
Funny map, second part is much better, but this is a good beginning. 5/5. It's necessary gzdoom-1-01 for bug with teleporter.

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Guest

Unknown date

  
A great wad. Was simultaneously frightening, atmospheric and tons of fun. Make sure you play it at night and by yourself! ****

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Guest

Unknown date

  
This is great but it should be under ports/doom2/a-c instead of doom2/a-c

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Guest

Unknown date

  
radical!

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Guest

Unknown date

  
Nice one! All we need now is Eraserhead Doom... -Metabolist

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Guest

Unknown date

  
i thought of monolith blood when i played this. i fucking urinated in my pants. -xolzo 5/5

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Guest

Unknown date

  
Very nice atmosphere. Creepy WAD. 4/5 -r_rr

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Guest

Unknown date

  
It started off pretty well, but as it continued it seemed to become worse. In the beginning, the encounters seemed to have a bit more meaning. Like the yellow balloon in the bathroom, or the first bouncing skull you encountered. But the later parts were deffinately lacking, and consisted of nothing but ugly undetailed rooms with huge waves of possessed balloons. I had to admit though, some of the new sound effects were cool. Especially the "You... float... too..." one. -craigs

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Unknown date

  
Very solid theme, however the teleport bug\unable to get yellow key really ruins what should be an awesome wad. It would be very nice if the author released a bug fixed version, as it seems to be abit much to revert to an older version of my port for this one wad.

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Unknown date

  
The idea is cool and well done and could have deserved 5 stars, but the map should have been much smaller or easier in my opinion. With this size and difficulty, it's too frustrating. -Milian

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Unknown date

  
Good idea, average execution, utterly boring gameplay. Avoid this wad it is utterly boooooooring. Where's the fun in popping hundreds of balloons in that huge room? The author played too much kaiser_17, the funky colors get really annoying after a few minutes. Play this wad only up to the entrance of the large nogravity room, otherwise your eyes will get seriously hurt. 2/5 - Belial

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Unknown date

  
Good wad but the first and second teleport don't work with me, open the doom builder 2 and modify the first teleport i modify the mapspottag to 0 and the other i modify the sector tag to 0, and then i can teleport to the other parts of the wad... Anyway is a good idea your map but please when you launch this wads test after launch

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Unknown date

  
I pretty much agree with what Belial said up above. (with the exception of the colors part; they never bothered me). When I got to the no gravity room, I thought I was playing some lame joke wad. Boring indeed. 2 out of 5

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Unknown date

  
Creepy atmosphere! Sort of Blood's "Dark Carnival" level merged with Silent Hill! I'm completely stuck on one part, though: How do you get the yellow key? I can't find it anywhere.

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Unknown date

  
Probably neat, if you like acid and bad trips. Otherwise, balloon holocaust and flashing everything gets old quickly. Idea is neat, but map is generally annoying and I stopped playing at large room-with-even-more- balloons, so 2/5 too. -- Brun Ohn

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Unknown date

  
The author has a lot of talent as a mapper, but he's put it to poor effect here to produce a wad that is simply not enjoyable. Keeping it simple is often the way to go if you want people to like playing your maps.

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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