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Woof

   (5 reviews)
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About This File

Woof! Make the wrong decision again? Keep trying it's not impossible. Will you find the Exit or GO TO HELL? It's easy-Blue Key, Blue Door----Red Key,Red Door---Yellow Key, Yellow Door, Exit. Try the woof.lmp if u get stuck. The ending however is not included but you do get to see what Hell Looks like. I jump in and it's there that I wait for YOU!


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Guest

Unknown date

  
Interesting and odd wad. The idea is pretty good but could have been done better, it is evident that the mapper has still a lot to learn! 4/5 overall, give it a try, it is something different than the usual doom maps

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Unknown date

  
I liked it - neat - I thought the idea was done well - even though finding the right path takes trial and error, the teleporter shortcuts make it quick

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Unknown date

  
Awful. It's a big dark maze with lights that glow on and off, although it is mostly dark. It's a maze. After finding the blue key you go to a room lined with nine teleporters; each one takes you to a location in the maze, and I assume you have to try each one until you go to the right place. Fuck that. Life's too short. This level would only be entertaining if you were autistic. It is as enjoyable as performing surgery on ingrowing toenails.

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Unknown date

  
OH SWEET JESUS I BEAT IT! And only after half an hour of reloading the game and a lot of cussing, too! Billions of teleports. Holy crap.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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