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"Anime Music" and "A real rude one"

   (10 reviews)
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About This File

Hell yeah! This is my 2nd release, and it's a music wad! The first WAD, how the title suggest, it's a mine selection of various ja panese music not comes only from anime series (contains also italian them es!), but also from videogames and other sources... The second probally doesn't like at someone of you, but i've like that ki nd of music... so, this levels contains a unusual music never heard insid e a doom level, but it fix whit the levels. If you wish you download this level, listen and play this mod and told me how do you think about this thing...


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Unknown date

  
seriously, doom and anime don't mix. Sailor Moon music? Wtf. not trying to be an ass, but anime music just doesn't fit with doom.

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Unknown date

  
This was replaces godly original midis with shitty anime music. I don't know what else to say.

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Guest

Unknown date

  
Likely one of the best music wads available to spice up Doom. Vanilla purist might want to stay away from this one.. But I say, it's upbeat and catchy.

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Unknown date

  
japan may be okay, but it's the otakus that believe that if they go to japan that they will find their waifus instead of be shunned just like they are everywhere else that makes everything about japan suck, and this wad is a good example of this.

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Unknown date

  
this stuff doesn't fit. if you had made your own songs and posted them, maybe you would get better ratings. hardly any of the music match the theme of the levels. plus I dont think that killing creatures in hell fits with anime music. unless if you are fighting japanese anime monsters in hell. sorry, try again next time. 0/0

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Unknown date

  
This was replaces shitty original midis with godly anime music. I don't know what else to say.

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Unknown date

  
I like teh musics!

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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