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Training II

   (5 reviews)
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After fighting your way through the first infested level of the UAC's corrupted training program, you discover little clues as to why your here or what they want from you. Now your on the second level of the program, and it looks as if this will be another tough fight. One things for sure, those bastards will pay once you find them...if you do.


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Zahid

  
250 monsters on uv and quite large...not bad for 94's some bloopers are there like 4 side by side invulnerability orbs but justifiable in these old time maps..dont jump in demon area..generous 4 stars

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Unknown date

  
November 1994. I was approaching my 19th birthday, and Ramsey Hanafi, also known as Anakin, furthermore known as Gamer X, was putting the finishing touches to this level. IMr Hanafi. Sadly this level isn't as good as his prev know what happened to me; I wonder what became of ious map, "The Training Session". This one is just a big mess, with lots of monsters, but no real focus or flow. It feels like a disjointed set of rooms one after the other.

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Unknown date

  
what a bizarre review

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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