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Training II

   (5 reviews)
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About This File

After fighting your way through the first infested level of the UAC's corrupted training program, you discover little clues as to why your here or what they want from you. Now your on the second level of the program, and it looks as if this will be another tough fight. One things for sure, those bastards will pay once you find them...if you do.


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Zahid

  
250 monsters on uv and quite large...not bad for 94's some bloopers are there like 4 side by side invulnerability orbs but justifiable in these old time maps..dont jump in demon area..generous 4 stars

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Unknown date

  
November 1994. I was approaching my 19th birthday, and Ramsey Hanafi, also known as Anakin, furthermore known as Gamer X, was putting the finishing touches to this level. IMr Hanafi. Sadly this level isn't as good as his prev know what happened to me; I wonder what became of ious map, "The Training Session". This one is just a big mess, with lots of monsters, but no real focus or flow. It feels like a disjointed set of rooms one after the other.

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Unknown date

  
what a bizarre review

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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