Primary purpose : Deathmatch
Title : DeathMatch For Two Series
Filename : DFOR2.WAD
Release date : 01/28/95 MM/DD/YY
(Timestamps of the WAD and textfile)
Author : Kurt Schulenburg; Scott Scurlock (he did E1M7,
Email Address : 76360,3125 (Kurt Schulenburg),
74721,1250 (Scott Scurlock)
Other Files By Author : Files by Kurt Schulenburg: RISE.WAD,
ROADKILL.WAD, JERICHO.WAD, UPNDOWN.WAD,
dmkurt.zip (contains FRED.WAD, JSTUFF10.WAD,
SPIRAL.WAD, WALLS.WAD), Building (has been
available as DMBLD.WAD on CompuServe), The River,
Trench2, Shotgun, Fountain, Fort and Yard.
Description : This wad is a compilation of 8 wads designed for
two player modem DEATHMATCH. The wads are
physically on the small side so that you don't
spend all your time hunting the other guy. They
are not so small that 3 or 4 player matches
won't work; I just seem to find too many HUGE
wads out there and felt there was a need for
more action with two players.
[See detailed description of the levels below]
Additional Credits to : Special thanks to Marty (Mega-Death) Magnini for
playtesting, Ray Cook for playtesting, my wife
Carolyn for EVERYTHING and Karl for playing with
his own keyboard while daddy plays at this.
And thanks to ID Games for DOOM 1 and 2.
* What is included *
New levels : 8
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM
Map # : E1M1 - E1M8
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for 2 Players
Other game styles : No
Difficulty Settings : ?
* Construction *
Base : A few of these levels have been uploaded before
in one form or another.
This is the first time they have appeared
completely redesigned for DeathMatch. One
level, E1M7, was created entirely by Scott
Scurlock (74721,1250) and is included with his
permission. Please, write to him and encourage
more work like this. (This level was known as
"Trench.wad" in its standalone version.)
Editor(s) used : The programs used:
DEU 5.2 for most everything...
BSP for fixing up things...
IDBSP for fixing the invisible artifacts from BSP
DoomEd, the Real Thing, for stairs here and
DCK for copying and pasting things together...
Reject for speeding things up...
DShrink for shrinking these down to manageable
Multilev11 for putting the wads together into a
PKUnzip and PKZip for zipping...
Information sources used: Line Types by Brian McKimens
DMSpec by Matt Fell
Dr Sleep Reveals and Defines Doom 1.666 and
Doom II LineDef Types
Managing Textures by Scott Amspoker
DesignFAQ by Tom Neff
DoomFAQ by Hank Leukart
* Copyright / Permissions *
You are welcome to use these wads in any way you would like...please give
me credit for any of mine that you modify or use. Level 7 belongs to
Scott Scurlock, so write to him before using this level. Having said
all this, I think that DShrink makes it just about impossible to edit
these any further, but you're welcome to try...
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/
Submitted to the /idgames-ftp-archives by FunDuke --> firstname.lastname@example.org