Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DeathMatch For Two Series

   (3 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

This wad is a compilation of 8 wads designed for two player modem DEATHMATCH. The wads are physically on the small side so that you don't spend all your time hunting the other guy. They are not so small that 3 or 4 player matches won't work; I just seem to find too many HUGE wads out there and felt there was a need for more action with two players. [See detailed description of the levels below]


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Uh-oh... I'd better check that crash! I haven't looked at these levels since I created them back in... oh, '93 or '94. They were early levels, but offered a lot of play value for the time. They're worth looking at from a nostalgia point of view and they still hold up pretty well considering that Doom had only been around a year or two when these were first made. Kurt Schulenburg

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×