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FRED.WAD JSTUFF10.WAD WALLS.WAD SPIRAL.WAD

   (3 reviews)
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Just a quick note to go with these four wads--I think that everything is ready to go--no bugs or unintentional traps. Thanks to the folks that helped play test these (some are still waiting to be tried in co-op and/or deathmatch mode)and to my wife, Carolyn who designed and developed some parts of these. If you enjoy these, drop me a note. These sorts of things take a bunch of time to work out and encouragement is helpful. I'm going to do a few more wads that I won't upload to the general public and (depending on response) maybe I'll just shoot them to who ever is interested. Of course, this costs bucks--hmmm, I'll have to work out something. On the books now: Jewel.wad and Reactor.wad. Thanks for downloading this! Kurt Schulenburg 76360,3125


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Unknown date

  
4 maps. FRED: Fun, violent, a little ugly though. Large arena with tons of monsters is the highlight. JSTUFF10: Wonderful, intricate design. Good looking, nice fights, ingenious secrets. SPIRAL: Very violent, complicated design, confusing but good nonetheless. WALLS: Least impressive, intricate design, but progression is really wierd and requires finding lots of secrets. Also much easier than the others. A strange helpless Cyberdemon at the end. Overall: Grades 3,5,4,2 gives a rounded average of --4/5

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Unknown date

  
I think Fred was my very first level in Doom, put together in 1993, hence the ugliness of it! (I got better...)(Man! 15 years ago!) JStuff10 is acutally the 10th version of a wad that took forever to design and playtest. Spiral was a lot of fun to make, the spiral design really took a lot of doing to the textures correct. Walls was one of those that probably had too much thought given to the design - and not enough to the playability. It still works. Kurt Schulenburg, 2008

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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