Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

FRED.WAD JSTUFF10.WAD WALLS.WAD SPIRAL.WAD

   (3 reviews)
Sign in to follow this  

Guest

About This File

Just a quick note to go with these four wads--I think that everything is ready to go--no bugs or unintentional traps. Thanks to the folks that helped play test these (some are still waiting to be tried in co-op and/or deathmatch mode)and to my wife, Carolyn who designed and developed some parts of these. If you enjoy these, drop me a note. These sorts of things take a bunch of time to work out and encouragement is helpful. I'm going to do a few more wads that I won't upload to the general public and (depending on response) maybe I'll just shoot them to who ever is interested. Of course, this costs bucks--hmmm, I'll have to work out something. On the books now: Jewel.wad and Reactor.wad. Thanks for downloading this! Kurt Schulenburg 76360,3125


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
4 maps. FRED: Fun, violent, a little ugly though. Large arena with tons of monsters is the highlight. JSTUFF10: Wonderful, intricate design. Good looking, nice fights, ingenious secrets. SPIRAL: Very violent, complicated design, confusing but good nonetheless. WALLS: Least impressive, intricate design, but progression is really wierd and requires finding lots of secrets. Also much easier than the others. A strange helpless Cyberdemon at the end. Overall: Grades 3,5,4,2 gives a rounded average of --4/5

Share this review


Link to review
Guest

Unknown date

  
I think Fred was my very first level in Doom, put together in 1993, hence the ugliness of it! (I got better...)(Man! 15 years ago!) JStuff10 is acutally the 10th version of a wad that took forever to design and playtest. Spiral was a lot of fun to make, the spiral design really took a lot of doing to the textures correct. Walls was one of those that probably had too much thought given to the design - and not enough to the playability. It still works. Kurt Schulenburg, 2008

Share this review


Link to review
  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
×