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FRED.WAD JSTUFF10.WAD WALLS.WAD SPIRAL.WAD

   (3 reviews)
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About This File

Just a quick note to go with these four wads--I think that everything is ready to go--no bugs or unintentional traps. Thanks to the folks that helped play test these (some are still waiting to be tried in co-op and/or deathmatch mode)and to my wife, Carolyn who designed and developed some parts of these. If you enjoy these, drop me a note. These sorts of things take a bunch of time to work out and encouragement is helpful. I'm going to do a few more wads that I won't upload to the general public and (depending on response) maybe I'll just shoot them to who ever is interested. Of course, this costs bucks--hmmm, I'll have to work out something. On the books now: Jewel.wad and Reactor.wad. Thanks for downloading this! Kurt Schulenburg 76360,3125


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Unknown date

  
4 maps. FRED: Fun, violent, a little ugly though. Large arena with tons of monsters is the highlight. JSTUFF10: Wonderful, intricate design. Good looking, nice fights, ingenious secrets. SPIRAL: Very violent, complicated design, confusing but good nonetheless. WALLS: Least impressive, intricate design, but progression is really wierd and requires finding lots of secrets. Also much easier than the others. A strange helpless Cyberdemon at the end. Overall: Grades 3,5,4,2 gives a rounded average of --4/5

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Unknown date

  
I think Fred was my very first level in Doom, put together in 1993, hence the ugliness of it! (I got better...)(Man! 15 years ago!) JStuff10 is acutally the 10th version of a wad that took forever to design and playtest. Spiral was a lot of fun to make, the spiral design really took a lot of doing to the textures correct. Walls was one of those that probably had too much thought given to the design - and not enough to the playability. It still works. Kurt Schulenburg, 2008

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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