Primary purpose : Deathmatch
Title : Up 'n Down
Filename : UPNDOWN.WAD
Release date : May 7. 1995 [Note by the uploader: That is
written in the textfile. The Timestamps have been
changed, because this was taken from the Level-CD
'Level-ROM' by E.D.V. publishing. That CD
distributed the files outside of the original
zips, published at Compuserve, and they have now
all the same Timestamp from the day of burning
Author : Kurt Schulenburg
Email Address : 76360,3125 Compuserve
Other Files By Author : DFOR2.WAD; RISE.WAD, ROADKILL.WAD, JERICHO.WAD,
UPNDOWN.WAD, dmkurt.zip (contains FRED.WAD,
JSTUFF10.WAD, SPIRAL.WAD, WALLS.WAD), Building
(has been available as DMBLD.WAD on CompuServe)
Misc. Author Info : Major Wad Editor (yeah, right...), working on his
50th wad (or so)
-- terribly into texture alignment and
playability of the level. Not into four hundred
Cyber Demons in one room. Currently working on
the Death for 2 Series of Death Matches.
Description : This DOOM II pwad was designed specifically with
2-player Deathmatch 2.0 in mind and continues
with the Death for 2 Series. I got the idea from
one of the million or so wads I've played
recently, but forget which one. Basically,
you've got a room that goes up and down, hence
the clever title.
Additional Credits to : Carolyn, Marty, the usual cast of characters.
David L. Davis (no E-mail address) and his
Amok10.wad for the rocket, plasma and fireball
sounds and Robert Wong (Foxer@america.com) and
Foxer.wad for the balance of the sounds.
Misc. Verbage : I threw in a few monsters--Cacodemons and imps
--only because I like the cool sound of their
fireballs (Thanks David). Because of the moving
floor, rockets and plasma blasts are a bit hard
to control--the shotgun and chaingun appear to be
immune to this effect and are quite useful.
The switches move the floor as a fast elevator
and the effect is more pronounced--be careful as
your own rockets can cause damage to you.
* What is included *
New levels : 1
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for (not much fun)
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : No
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Approximately 8 hours.
Editor(s) used : Deep--the registered version. Some DCK. A touch
of DoomED the Real Thing. Lots of WinTex/DeuTex.
Known Bugs : I didn't spend the usual time fooling with the
textures, but it still looks pretty. Everything
worked on my machine...
* Copyright / Permissions *
Authors may use this level as a base to build additional
levels. (please give me credit).
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get the file that this text file describes *
[Tis is, what the author says in the original textfile:]
If you are reading this, you have it already. However, I only have the
ability to post to CompuServe, so I'm sure that's where it was grabbed
from. Of course, maybe somebody else dropped it on the Internet or
published it on CD-ROM...
[Note by the uploader: The author's guess was correct: I got this from the
Level-CD 'Level-ROM' by E.D.V. publishing. And now you can get it from the
The Usual: ftp://archives.3dgamers.com/pub/idgames/
Submitted to the /idgames-ftp-archives by FunDuke --> firstname.lastname@example.org