Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Trench.wad

   (2 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

This is a deathmatch WAD that my brother and I have loads of fun playing, it can really get that adreneline flowing.

Plenty of hiding places, dark areas, and kill zones. There are NO secret doors to worry about, except for one lift whose entrance is in semi-darkness, Just look for the torches that mark it.

Plenty of armor, ammo, weapons, healing etc.. I know some of you hate having the BFG in a deathmatch but I believe that it's a perfect deatmatch weapon since it takes time to shoot and gives the other guy a chance avoid it. Besides it's a real rush hearing that thing power up in the dark somewhere behind you.

NO Cyberdemons or Spiders but a few Barons.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Doomkid

  
This was made 2 days before I turned 2 years old.. It's a decent DM map for the time, it's not too large and there's plenty of room for combat. Another oldie that could be made great with a few tweaks & improved texturing.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
×