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Skulltag Community LMS Project

   (15 reviews)
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5 Screenshots

About This File

7 maps by 6 authors, all themed for LMS. Wad made in two weeks. The maps are FFA-compatible and should we played with at least 4 players, some maps can handle even over 8!


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Combinebobnt

  
Still pretty good 10 years later

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Unknown date

  
I'm surprised no one who played this ever found out about that one pic as a wall texture in the Temple of Yiff level, other than the ZDoom Community. -dljosef

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Unknown date

  
What he said *****

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Unknown date

  
Best map pack in the universe!!! - Cutman

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Unknown date

  
This map pack contains a few flaws IMO. MAP02 has some texture problems, and there isn't enough ammo for plain ol DM in most of the maps. But fuck that! 5 STARS! -submerge

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Unknown date

  
0/5 due to there being a map with yiff on it.

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Unknown date

  
Despite the yiff, this is one of funnest map sets I've ever played in TLMS mode. 5/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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