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Dusk Storm

   (29 reviews)
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3 Screenshots

About This File

Brick N Metal Map around medium size, following the Hr/AV styled gameplay. You can consider this a "demo" to my upcoming project.


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Guest

Unknown date

  
ZZZzzzZ

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Guest

Unknown date

  
suck my balls!

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Guest

Unknown date

  
The wad itself is pretty good. But since bloodskull is an fucking shitbrain i'll give it 0/5

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Guest

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Nice looking wad, but gameplay ruins it. tight corridors annoying teleport traps and difficulty is high. 3/5.

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Guest

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Vraiment beau Tableau et très diddicile à UV beau desing 4/5

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Guest

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This map is actually pretty fuckin' cool. I died a lot because a lot of stuff caught me off-guard, but once you figure everything out, it's a nice, challenging play.

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gampley ruins it..... gameplay ruins it gameplay my ass! shut up you fucking morons who can't play a single wad without cheats!

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Guest

Unknown date

  
100% detail (really good-looking map) but unplayable. What a wasted talent.

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Guest

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Ths is ok. Looks ok, but as already stated, the tight corridors and traps are a bit annoying. Also, if you want to lead the player down a certain path, do it properly - Don't just stick in stupid impassible walls to force the players one way or another. Some of the 'shadow' effects indoors don't make any sense either 3/5

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Unknown date

  
Overly detailed and an absolute pain to navigate.

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Guest

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Boring and mediocre. The design is a break from normal bloodskull tripe but it's too little too late.

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Guest

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Excellent map with great gameplay and balance. A few bugs: the vanilla bridge doesn't lower sometimes, the teleporter needs inf. tall turned off (Deus Vult needed it too). Didn't get stuck at the beginning tho. Rather easy for what the author claims. Most previous comments were made by idiots. "tight corridors annoying teleport traps and difficulty is high" lol. 4/5 - Belial

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Unknown date

  
It looks very nice! Too bad that difficulty settings are not implemented, so it is too hard even on "I'm too young to die"... but I give it 4/5 nevertheless,'cause with cheats it's fun to play.

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"Limit Removing Port" claims the text-file. It also needs one with z-clipping - otherwise you're trapped inside a piece of decoration right at the start. Even if you idclip out of it (you'll need to do so later on too), if afflicts a monster teleport too. This is a serious error, but I'll be very generous and give it three stars.

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Unknown date

  
3/5

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The author may be something of a moron, but it is a decent map.

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I would have say I rather enjoyed it, nice work. Only bad thing I would have to say is that invisible walls suck. If you don't want people to jump down from the yellow key area, then at least put some railing around the thing; Mockery made fun of that for a reason, you know. :p Anyway, top the previous poster who was stuck at the beginning, perhaps you have to have "actors are infinitely tall" turned off. Some wads are like that.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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