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Dusk Storm

   (29 reviews)
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3 Screenshots

About This File

Brick N Metal Map around medium size, following the Hr/AV styled gameplay. You can consider this a "demo" to my upcoming project.


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Unknown date

  
ZZZzzzZ

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suck my balls!

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Guest

Unknown date

  
The wad itself is pretty good. But since bloodskull is an fucking shitbrain i'll give it 0/5

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Nice looking wad, but gameplay ruins it. tight corridors annoying teleport traps and difficulty is high. 3/5.

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Guest

Unknown date

  
Vraiment beau Tableau et très diddicile à UV beau desing 4/5

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Unknown date

  
This map is actually pretty fuckin' cool. I died a lot because a lot of stuff caught me off-guard, but once you figure everything out, it's a nice, challenging play.

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gampley ruins it..... gameplay ruins it gameplay my ass! shut up you fucking morons who can't play a single wad without cheats!

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Unknown date

  
100% detail (really good-looking map) but unplayable. What a wasted talent.

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Unknown date

  
Ths is ok. Looks ok, but as already stated, the tight corridors and traps are a bit annoying. Also, if you want to lead the player down a certain path, do it properly - Don't just stick in stupid impassible walls to force the players one way or another. Some of the 'shadow' effects indoors don't make any sense either 3/5

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Unknown date

  
Overly detailed and an absolute pain to navigate.

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Boring and mediocre. The design is a break from normal bloodskull tripe but it's too little too late.

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Excellent map with great gameplay and balance. A few bugs: the vanilla bridge doesn't lower sometimes, the teleporter needs inf. tall turned off (Deus Vult needed it too). Didn't get stuck at the beginning tho. Rather easy for what the author claims. Most previous comments were made by idiots. "tight corridors annoying teleport traps and difficulty is high" lol. 4/5 - Belial

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Unknown date

  
It looks very nice! Too bad that difficulty settings are not implemented, so it is too hard even on "I'm too young to die"... but I give it 4/5 nevertheless,'cause with cheats it's fun to play.

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Unknown date

  
"Limit Removing Port" claims the text-file. It also needs one with z-clipping - otherwise you're trapped inside a piece of decoration right at the start. Even if you idclip out of it (you'll need to do so later on too), if afflicts a monster teleport too. This is a serious error, but I'll be very generous and give it three stars.

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Unknown date

  
3/5

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The author may be something of a moron, but it is a decent map.

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I would have say I rather enjoyed it, nice work. Only bad thing I would have to say is that invisible walls suck. If you don't want people to jump down from the yellow key area, then at least put some railing around the thing; Mockery made fun of that for a reason, you know. :p Anyway, top the previous poster who was stuck at the beginning, perhaps you have to have "actors are infinitely tall" turned off. Some wads are like that.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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