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Dusk Storm

   (29 reviews)
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3 Screenshots

About This File

Brick N Metal Map around medium size, following the Hr/AV styled gameplay. You can consider this a "demo" to my upcoming project.


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Unknown date

  
ZZZzzzZ

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Guest

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suck my balls!

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Guest

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The wad itself is pretty good. But since bloodskull is an fucking shitbrain i'll give it 0/5

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Guest

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Nice looking wad, but gameplay ruins it. tight corridors annoying teleport traps and difficulty is high. 3/5.

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Guest

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Vraiment beau Tableau et très diddicile à UV beau desing 4/5

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This map is actually pretty fuckin' cool. I died a lot because a lot of stuff caught me off-guard, but once you figure everything out, it's a nice, challenging play.

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gampley ruins it..... gameplay ruins it gameplay my ass! shut up you fucking morons who can't play a single wad without cheats!

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Guest

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100% detail (really good-looking map) but unplayable. What a wasted talent.

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Ths is ok. Looks ok, but as already stated, the tight corridors and traps are a bit annoying. Also, if you want to lead the player down a certain path, do it properly - Don't just stick in stupid impassible walls to force the players one way or another. Some of the 'shadow' effects indoors don't make any sense either 3/5

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Unknown date

  
Overly detailed and an absolute pain to navigate.

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Boring and mediocre. The design is a break from normal bloodskull tripe but it's too little too late.

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Excellent map with great gameplay and balance. A few bugs: the vanilla bridge doesn't lower sometimes, the teleporter needs inf. tall turned off (Deus Vult needed it too). Didn't get stuck at the beginning tho. Rather easy for what the author claims. Most previous comments were made by idiots. "tight corridors annoying teleport traps and difficulty is high" lol. 4/5 - Belial

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Unknown date

  
It looks very nice! Too bad that difficulty settings are not implemented, so it is too hard even on "I'm too young to die"... but I give it 4/5 nevertheless,'cause with cheats it's fun to play.

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"Limit Removing Port" claims the text-file. It also needs one with z-clipping - otherwise you're trapped inside a piece of decoration right at the start. Even if you idclip out of it (you'll need to do so later on too), if afflicts a monster teleport too. This is a serious error, but I'll be very generous and give it three stars.

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Unknown date

  
3/5

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The author may be something of a moron, but it is a decent map.

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I would have say I rather enjoyed it, nice work. Only bad thing I would have to say is that invisible walls suck. If you don't want people to jump down from the yellow key area, then at least put some railing around the thing; Mockery made fun of that for a reason, you know. :p Anyway, top the previous poster who was stuck at the beginning, perhaps you have to have "actors are infinitely tall" turned off. Some wads are like that.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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