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Dusk Storm

   (29 reviews)
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3 Screenshots

About This File

Brick N Metal Map around medium size, following the Hr/AV styled gameplay. You can consider this a "demo" to my upcoming project.


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Unknown date

  
ZZZzzzZ

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Guest

Unknown date

  
suck my balls!

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Guest

Unknown date

  
The wad itself is pretty good. But since bloodskull is an fucking shitbrain i'll give it 0/5

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Guest

Unknown date

  
Nice looking wad, but gameplay ruins it. tight corridors annoying teleport traps and difficulty is high. 3/5.

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Guest

Unknown date

  
Vraiment beau Tableau et très diddicile à UV beau desing 4/5

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Unknown date

  
This map is actually pretty fuckin' cool. I died a lot because a lot of stuff caught me off-guard, but once you figure everything out, it's a nice, challenging play.

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Unknown date

  
gampley ruins it..... gameplay ruins it gameplay my ass! shut up you fucking morons who can't play a single wad without cheats!

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Guest

Unknown date

  
100% detail (really good-looking map) but unplayable. What a wasted talent.

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Guest

Unknown date

  
Ths is ok. Looks ok, but as already stated, the tight corridors and traps are a bit annoying. Also, if you want to lead the player down a certain path, do it properly - Don't just stick in stupid impassible walls to force the players one way or another. Some of the 'shadow' effects indoors don't make any sense either 3/5

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Unknown date

  
Overly detailed and an absolute pain to navigate.

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Unknown date

  
Boring and mediocre. The design is a break from normal bloodskull tripe but it's too little too late.

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Unknown date

  
Excellent map with great gameplay and balance. A few bugs: the vanilla bridge doesn't lower sometimes, the teleporter needs inf. tall turned off (Deus Vult needed it too). Didn't get stuck at the beginning tho. Rather easy for what the author claims. Most previous comments were made by idiots. "tight corridors annoying teleport traps and difficulty is high" lol. 4/5 - Belial

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Unknown date

  
It looks very nice! Too bad that difficulty settings are not implemented, so it is too hard even on "I'm too young to die"... but I give it 4/5 nevertheless,'cause with cheats it's fun to play.

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Unknown date

  
"Limit Removing Port" claims the text-file. It also needs one with z-clipping - otherwise you're trapped inside a piece of decoration right at the start. Even if you idclip out of it (you'll need to do so later on too), if afflicts a monster teleport too. This is a serious error, but I'll be very generous and give it three stars.

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Unknown date

  
3/5

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The author may be something of a moron, but it is a decent map.

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Unknown date

  
I would have say I rather enjoyed it, nice work. Only bad thing I would have to say is that invisible walls suck. If you don't want people to jump down from the yellow key area, then at least put some railing around the thing; Mockery made fun of that for a reason, you know. :p Anyway, top the previous poster who was stuck at the beginning, perhaps you have to have "actors are infinitely tall" turned off. Some wads are like that.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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