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"Real" elevator demo

   (6 reviews)
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About This File

These are demonstration wads that have a real 3d elevator in them. The elevator is real, in that it has an actual shaft, a cable (sort of, it's a static sector that's right up next to the car so it dosen't look like the car is just hovering in the shaft) a car that you can go into, *above and under*, and like most real evelators, you can see the shaft through the spaces in the doorway. I had a real bad habit of doing that when I was a kid that still continues today :)

There are two wads in this pack. "elnormal.wad" is a regular building, while "elflood.wad" features a flooded building with an elevator that is "malfunctioning". Try it and see what happens when you try to go "down" in that one. :)

Note: The "buttons" inside the car and across the room from the shaft's doorway are marked with arrows drawn as sectors, but you can't see them in normal view. Switch to automap and use the IDDT cheat to view them. "elflood.wad" only has incab elevator controls.

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Unknown date

Ça marche pas pantoute ça 0/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.