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"Untitled" DOOM ][ WAD

   (6 reviews)
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A relatively tiny PWAD... the first I made that seemed good enough to share. Contains a few good tricks and traps, but mostly just straight, simple carnage. Watch your back! ;-)


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Never_Again

  
Short and a little cramped, but not bad.

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Mrs. Nesbitt

Unknown date

  
It was a little cramped but it was still a lot of fun.

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Crap.

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Guest

Unknown date

  
This consists of you versus 48 monsters in a sort of proto-1024 dungeon level from February 1995. It's actually not bad, if you accept that it's very short; there are a couple of nice traps and it flows well without any obvious mistakes. It's too easy to be carnage, but if it was Map01 in a megawad it would be pretty good.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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