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Private Hell, Part III

   (1 review)
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About This File

You made it through the spider demon in Part I. You made it through the infestation of CacoDemons in Part II. Now, enter Baron Hell. This is the level your mother warned ya 'bout. You regain consciousness. Darklord appears before you yet again, laughing with a cackle that sends a shiver down your spine. Two down, 7 to go. Hahahahaha!!!!!! "Piss off!" you growl and head for the nearest door. The dimness of the room you are in echo's the dimness in your heart. Death is before you. Them or you.

Note: If you have not played Private Hell Part 1 & 2 don't worry. I have revamped Part I, and have yet to release Part II on compuserve.(Too big) I am currently working quite diligently on an entire Private Hell series that should be ready for upload by September 15. This will encompass the entire Episode 1 and maybe if yer nice, the secret level too. Make sure ya got a BFG if ya wanna go through that.

Enjoy and I will be floating along on the boards. C-ya!


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Unknown date

A definite improvement over dmpri1, with a bit more challenge, some semi-findable secrets and some attempts at non-trivial gameplay (with a few mild traps) and progression. It's still very easy, though, with more health and ammo than you'll ever need. Also, the author still just seems to have thrown this together, as there's a wide variety of themes. Because of a mapping error, the yellow key isn't needed to finish. --1/5

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.