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Private Hell, Part III

   (1 review)
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About This File

You made it through the spider demon in Part I. You made it through the infestation of CacoDemons in Part II. Now, enter Baron Hell. This is the level your mother warned ya 'bout. You regain consciousness. Darklord appears before you yet again, laughing with a cackle that sends a shiver down your spine. Two down, 7 to go. Hahahahaha!!!!!! "Piss off!" you growl and head for the nearest door. The dimness of the room you are in echo's the dimness in your heart. Death is before you. Them or you.

Note: If you have not played Private Hell Part 1 & 2 don't worry. I have revamped Part I, and have yet to release Part II on compuserve.(Too big) I am currently working quite diligently on an entire Private Hell series that should be ready for upload by September 15. This will encompass the entire Episode 1 and maybe if yer nice, the secret level too. Make sure ya got a BFG if ya wanna go through that.

Enjoy and I will be floating along on the boards. C-ya!

-Flagg


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Unknown date

  
A definite improvement over dmpri1, with a bit more challenge, some semi-findable secrets and some attempts at non-trivial gameplay (with a few mild traps) and progression. It's still very easy, though, with more health and ammo than you'll ever need. Also, the author still just seems to have thrown this together, as there's a wide variety of themes. Because of a mapping error, the yellow key isn't needed to finish. --1/5

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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