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Private Hell, Part III

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About This File

You made it through the spider demon in Part I. You made it through the infestation of CacoDemons in Part II. Now, enter Baron Hell. This is the level your mother warned ya 'bout. You regain consciousness. Darklord appears before you yet again, laughing with a cackle that sends a shiver down your spine. Two down, 7 to go. Hahahahaha!!!!!! "Piss off!" you growl and head for the nearest door. The dimness of the room you are in echo's the dimness in your heart. Death is before you. Them or you.

Note: If you have not played Private Hell Part 1 & 2 don't worry. I have revamped Part I, and have yet to release Part II on compuserve.(Too big) I am currently working quite diligently on an entire Private Hell series that should be ready for upload by September 15. This will encompass the entire Episode 1 and maybe if yer nice, the secret level too. Make sure ya got a BFG if ya wanna go through that.

Enjoy and I will be floating along on the boards. C-ya!

-Flagg


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Unknown date

  
A definite improvement over dmpri1, with a bit more challenge, some semi-findable secrets and some attempts at non-trivial gameplay (with a few mild traps) and progression. It's still very easy, though, with more health and ammo than you'll ever need. Also, the author still just seems to have thrown this together, as there's a wide variety of themes. Because of a mapping error, the yellow key isn't needed to finish. --1/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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