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Private Hell Part 1

   (2 reviews)
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About This File

You have died. Your mission was a failure and you took a round to the head. Darkness fades and suddenly light is restored. You focus your eyes. You are in a a stone room. A chainsaw lies nearby and a box of rounds. Suddenly a face appears, shimmering phantomlike before you. "Nice to see you awake" the being says. "I am the DarkLord, Master of death, and you are my newest acquisition." He continues, "I will give you one chance. Find the exit and I while will restore you to your former life." "Fail and...... HAHAHAHAHAHAHAHAHAHA!!!!................." The face disappears and you assess the situation. You pick up the bullets, hoist the chainsaw to your back, and walk through the door...........


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Unknown date

  
Strange layout, with boring fights and a very low level of challenge. Even the final "confrontation" is a joke. There's a Mastermind placed inside a barrel(!) which is no threat at all. Good luck finding the secret (outside of using IDDT or pushing every wall in the map trying to find it). Awful. --1/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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