Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

MANIC WAD FILE

   (7 reviews)
Sign in to follow this  

Guest

About This File

This picture was created using 3d Studio V3. It used 27 procedural textures and took 28 weeks to render on a Pentium 100 PC with 640k. It has over 200000000 faces and 30000000000000 vertices. It was scaled down from 100000 by 2000000 pixels to 50 by 40 in 45 days by Paint Shop Pro V2 ....... Ooops sorry wrong file .... got a little bit carried away there. Anyway back to the right file ....

Dear Mrs Smith, The estimate for the work carried out on the downstairs bathroom is 24 million pounds and 2p + VAT and p&p. Sorry we couldn't do it cheaper but second hand solid gold baths from the Cleopatra era are hard to find.

Ooops - sorry again (gettin to be a bit of a habit this!?)

Where was I, oh yes. This Doom wad was created by me, only me and me alone and no one else (not even my dog Sparky helped).

By the way me is Andrew Harbour (not that I am a harbour thats my surname - talk about unfortunate named after a place with lots of big boats.)

The level itself is pretty large, to be quite honest I think it's huge! There's absolutely loads of monsters, if you like killing lots and also enjoy a bit of a puzzle element to levels then you should love this level.

Multi Player (coperative) playing is supported on this level but due to the large size it was decided deathmatch would be exceptionally boring and is therefore not implemented.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sui Generis

  
Knowing to look for the initial secret improves the map somewhat, though it's still some way from the best. At worst this map has ugly corridors with confusing progression and required secrets, yet it has germs of something better. The larger areas in general are much more interesting, with traps, lowering platforms and such. There are odd crossfire situations with minor enemies. Your mileage will depend heavily on how you find the progression (hint the red key is in the large blood & pipes pit)

Share this review


Link to review
Guest

Unknown date

  
Not 'very good' by a long shot. Whilst the author definitely has made a good effort, and the map is challenging and enjoyable in part, forcing the player to find 'secrets' to complete the map has always been lame. Let alone you'll have no where near enough ammo if you miss the 'secret' at the start. Add to this it looks like a typical '94 map (shit), and a confusing layout that needs more attention, I'd say this gets a generous 2/5

Share this review


Link to review
Guest

Unknown date

  
The biggest problem is unmarked doors and secrets required to progress further. The red key is one such example. It is possible to get by without the secret at the start, it's just tedious. Overall crude but playable. 2/5 - N_A

Share this review


Link to review
Guest

Unknown date

  
You can actually get through it if you miss the secret at the start - in fact it's more exciting that way. :p

Share this review


Link to review
Guest

Unknown date

  
terrible..no weapon and so many monsters..I skip with jumping..

Share this review


Link to review
Guest

Unknown date

  
This is dated June 1994. It's E3M1. It has an unusually large number of monsters for the period - 358 - and it's awful, just a lot of winding passages and angular rooms with clumps of imps, demons etc. It has the rudiments of gameplay, with some traps, working switches, stairs etc, but you have to keep stopping to shoot the aforementioned clumps of imps etc. It's boring rather than exciting. The ending is just another switch.

Share this review


Link to review
Guest

Unknown date

  
A very good map, with rather a challenging start and action throughout. Maybe a bit too large and a little confusing, but certainly well worth playing.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×