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   (3 reviews)
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About This File

You finally get a much needed R&R, after months of 'cleaning up' on Mars. A friend of yours suggested an interesting site on Rigel V, an ancient alien city. As you enter the system you attempt contact for permission to land, but theres no response. You set the coords for landing thinking 'maybe theres interference, after all I'm still not in orbit'. As you descend you still get static, you begin to wonder... The landing pad is empty and theres no sign of life! Somethings definately wrong! No civilian base lets anyone land for free! Just as you touch down you see an awful familiar sight, cacodemons! You see the plasma balls coming at your ship, and you panic. The first thought is if they hit the fuel you're history! Into the teleporter you go, not knowiing where you'll end up, there's no time to be picky... As you rematerialize elsewhere, you hear your ship explode. The blast nearly deafens you, typical of a warp core breach. You can only assume the landing pad is now the newest crater on this world. Now there's no way back, and you've been teleported into a court with possessed troops who are looking for new targets...

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Stupid monster spam in very boring green areas (only one room looks interesting) with some inescapable pits. I laughed at some of it but yeah, no need to play this.

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Unknown date

No crashes here, but the map is lacklustre. I count 213 monsters, of all types, in an overscaled marble castle. Gameplay is simple: go through rooms, kill monsters, collect keys. That's basically it. Both boss monsters make a guest appearance and there's plenty of hordes to fight but you're ridiculously overstocked so it's nonetheless fairly uninteresting. At one point you need to find an unmarked door to reach the red key and the exit. Two marked but rather pointless secrets. Skip it. --2/5

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Unknown date

This is dated September 1994. It's by a man called Don Bates and it's E2M2. You fight 237 baddies, most of which seem to be zombies you kill in the first room by blowing up some barrels... and beyond that I cannot say, because the level consistently crashed GZDoom after a minute or so. So I had a go with PRBoom, and... it crashed that too, after a few more minutes. Bad mojo. It didn't look very good anyway so I don't think we're missing much.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.