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SLTRRAMA.WAD

   (3 reviews)
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About This File

You finally get a much needed R&R, after months of 'cleaning up' on Mars. A friend of yours suggested an interesting site on Rigel V, an ancient alien city. As you enter the system you attempt contact for permission to land, but theres no response. You set the coords for landing thinking 'maybe theres interference, after all I'm still not in orbit'. As you descend you still get static, you begin to wonder... The landing pad is empty and theres no sign of life! Somethings definately wrong! No civilian base lets anyone land for free! Just as you touch down you see an awful familiar sight, cacodemons! You see the plasma balls coming at your ship, and you panic. The first thought is if they hit the fuel you're history! Into the teleporter you go, not knowiing where you'll end up, there's no time to be picky... As you rematerialize elsewhere, you hear your ship explode. The blast nearly deafens you, typical of a warp core breach. You can only assume the landing pad is now the newest crater on this world. Now there's no way back, and you've been teleported into a court with possessed troops who are looking for new targets...


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Memfis

  
Stupid monster spam in very boring green areas (only one room looks interesting) with some inescapable pits. I laughed at some of it but yeah, no need to play this.

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Unknown date

  
No crashes here, but the map is lacklustre. I count 213 monsters, of all types, in an overscaled marble castle. Gameplay is simple: go through rooms, kill monsters, collect keys. That's basically it. Both boss monsters make a guest appearance and there's plenty of hordes to fight but you're ridiculously overstocked so it's nonetheless fairly uninteresting. At one point you need to find an unmarked door to reach the red key and the exit. Two marked but rather pointless secrets. Skip it. --2/5

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Unknown date

  
This is dated September 1994. It's by a man called Don Bates and it's E2M2. You fight 237 baddies, most of which seem to be zombies you kill in the first room by blowing up some barrels... and beyond that I cannot say, because the level consistently crashed GZDoom after a minute or so. So I had a go with PRBoom, and... it crashed that too, after a few more minutes. Bad mojo. It didn't look very good anyway so I don't think we're missing much.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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