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SLTRRAMA.WAD

   (3 reviews)
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About This File

You finally get a much needed R&R, after months of 'cleaning up' on Mars. A friend of yours suggested an interesting site on Rigel V, an ancient alien city. As you enter the system you attempt contact for permission to land, but theres no response. You set the coords for landing thinking 'maybe theres interference, after all I'm still not in orbit'. As you descend you still get static, you begin to wonder... The landing pad is empty and theres no sign of life! Somethings definately wrong! No civilian base lets anyone land for free! Just as you touch down you see an awful familiar sight, cacodemons! You see the plasma balls coming at your ship, and you panic. The first thought is if they hit the fuel you're history! Into the teleporter you go, not knowiing where you'll end up, there's no time to be picky... As you rematerialize elsewhere, you hear your ship explode. The blast nearly deafens you, typical of a warp core breach. You can only assume the landing pad is now the newest crater on this world. Now there's no way back, and you've been teleported into a court with possessed troops who are looking for new targets...


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Memfis

  
Stupid monster spam in very boring green areas (only one room looks interesting) with some inescapable pits. I laughed at some of it but yeah, no need to play this.

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Guest

Unknown date

  
No crashes here, but the map is lacklustre. I count 213 monsters, of all types, in an overscaled marble castle. Gameplay is simple: go through rooms, kill monsters, collect keys. That's basically it. Both boss monsters make a guest appearance and there's plenty of hordes to fight but you're ridiculously overstocked so it's nonetheless fairly uninteresting. At one point you need to find an unmarked door to reach the red key and the exit. Two marked but rather pointless secrets. Skip it. --2/5

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Unknown date

  
This is dated September 1994. It's by a man called Don Bates and it's E2M2. You fight 237 baddies, most of which seem to be zombies you kill in the first room by blowing up some barrels... and beyond that I cannot say, because the level consistently crashed GZDoom after a minute or so. So I had a go with PRBoom, and... it crashed that too, after a few more minutes. Bad mojo. It didn't look very good anyway so I don't think we're missing much.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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