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8 Bits CTF

   (22 reviews)
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About This File

Robotron 2084 revenge, be warned!!!

This is intended to be a set of rapid Catch the flag maps. Some maps are standard and normals, but most are played very quickly. Best experience when set with a time limit instead of score limit.

WARNING READ BEFORE FRAGGIN'! A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or background on a monitor or while playing video games may induce an epileptic seizure in these individuals. Certain condition mey induce previously undetected epileptic symptoms even in persones who have no history or prior seizures or epilepsy. If you, or anyone in your family, has en epileptic condition, consult your physician prior ro playing. If you experience any of the following symptoms while playing 8bitDM -- dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsion -- IMMEDIATELY discontinue fraggin' and consult your physician before resuming play.

For some reasons I didn't replaced any sounds, because it would make the file bigger and not necesseraly better. There's a limit to respect in modification, since retro games were little i must keep it little.

Tryed to make a patch but it didn't worked...


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Guest

Unknown date

  
Cool wad, but why is this in the Skulltag section? Shouldn't it be in the deathmatch/Ports section because it's made for ZDaemon?

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Guest

Unknown date

  
I've had fun with this, even though the bright flashing lights hurt my eyes after a couple hours 5/5, nice work. -cq75

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Guest

Unknown date

  
I really don't like it... The 8-bit based WADS for Doom is shit for me. 1/5. -Nikolai M. Petrenkov.

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Guest

Unknown date

  
very good 8bit-levels

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Guest

Unknown date

  
Me and MY Clan Train on this wad good job fellas

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Guest

Unknown date

  
This is excellent; the graphic design is like a red-hot poker in the eyes, the levels look like the best arcade ever, and the soundtracks are very good as well. The attention to detail is impressive and I particularly liked the transparent animated bar graphs. Even though it's mostly made of untextured walls and it's 978kb big, it's like a complete Doom makeover. The warning about eye strain/epilepsy is completely justified, though.

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Combinebobnt

Unknown date

  
Obviously unique in visuals, but the maps themself are really bad. 2 stars

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Guest

Unknown date

  
suck suck suck it's sucks

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YukiTakashi

Unknown date

  
Nice map, but one thing. You got the Deathmatch and CTF start mixed up. Unless you had a different version of Doombuilder. Also, used keycards instead of flags. -Omegalore

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Guest

Unknown date

  
The graphics and the levels are superb, but there are no teamgame starts, so it's impossible to play in CTF mode!

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Guest

Unknown date

  
Hope you consider making 8bit DM 2 and maybe 8bit ctf 2 there is a lot of good work in the wads

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Guest

Unknown date

  
Nice job.

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Guest

Unknown date

  
More 8bit crazyness!!!

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Guest

Unknown date

  
ABOUT BLOODY TIME YOU UPLOADED IT GODCELLS!!!! *****-MasterOFDeath

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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