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8 Bits CTF

   (22 reviews)
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2 Screenshots

About This File

Robotron 2084 revenge, be warned!!!

This is intended to be a set of rapid Catch the flag maps. Some maps are standard and normals, but most are played very quickly. Best experience when set with a time limit instead of score limit.

WARNING READ BEFORE FRAGGIN'! A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or background on a monitor or while playing video games may induce an epileptic seizure in these individuals. Certain condition mey induce previously undetected epileptic symptoms even in persones who have no history or prior seizures or epilepsy. If you, or anyone in your family, has en epileptic condition, consult your physician prior ro playing. If you experience any of the following symptoms while playing 8bitDM -- dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsion -- IMMEDIATELY discontinue fraggin' and consult your physician before resuming play.

For some reasons I didn't replaced any sounds, because it would make the file bigger and not necesseraly better. There's a limit to respect in modification, since retro games were little i must keep it little.

Tryed to make a patch but it didn't worked...


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Guest

Unknown date

  
Cool wad, but why is this in the Skulltag section? Shouldn't it be in the deathmatch/Ports section because it's made for ZDaemon?

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Guest

Unknown date

  
I've had fun with this, even though the bright flashing lights hurt my eyes after a couple hours 5/5, nice work. -cq75

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Guest

Unknown date

  
I really don't like it... The 8-bit based WADS for Doom is shit for me. 1/5. -Nikolai M. Petrenkov.

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Guest

Unknown date

  
very good 8bit-levels

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Guest

Unknown date

  
Me and MY Clan Train on this wad good job fellas

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Guest

Unknown date

  
This is excellent; the graphic design is like a red-hot poker in the eyes, the levels look like the best arcade ever, and the soundtracks are very good as well. The attention to detail is impressive and I particularly liked the transparent animated bar graphs. Even though it's mostly made of untextured walls and it's 978kb big, it's like a complete Doom makeover. The warning about eye strain/epilepsy is completely justified, though.

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Combinebobnt

Unknown date

  
Obviously unique in visuals, but the maps themself are really bad. 2 stars

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Guest

Unknown date

  
suck suck suck it's sucks

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Yuki Senmatsu

Unknown date

  
Nice map, but one thing. You got the Deathmatch and CTF start mixed up. Unless you had a different version of Doombuilder. Also, used keycards instead of flags. -Omegalore

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Guest

Unknown date

  
The graphics and the levels are superb, but there are no teamgame starts, so it's impossible to play in CTF mode!

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Guest

Unknown date

  
Hope you consider making 8bit DM 2 and maybe 8bit ctf 2 there is a lot of good work in the wads

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Guest

Unknown date

  
Nice job.

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Guest

Unknown date

  
More 8bit crazyness!!!

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Guest

Unknown date

  
ABOUT BLOODY TIME YOU UPLOADED IT GODCELLS!!!! *****-MasterOFDeath

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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