Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Nutty Wad

   (26 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

It all began in July 2004 after I (Milian) played a really stupid map somewhere on ZDaemon. I imagined a wad full of silly maps and started with the work. Everything you shouldn't do in a deatmatch map is done here, like maps where you're unable to move or fights in super-small rooms... Quite normal Doom features are carried to an extreme here. When I first ran this wad on ZDaemon, Cybershark sent me some of his maps he wanted to test online, so I added them to this wad. This was the beginning of a cooperation on this wad for almost one year. The quality has been enhanced continuously while new maps, sounds and graphics have been added and people began to enjoy the wad on ZDaemon. In May 2005, Nutty saw its final release with a standard I never dreamed of when I first started with this waste project...

The result is probably the most outrageous set of Deathmatch maps ever seen on Zdaemon. Definitely not for 'old skoolers'! 32 radical new maps where the environment can be just as dangerous as the other players.

*IMPORTANT* To run The Nutty Wad properly you should set the DMFLAGS to - enable jumping - show and respawn monsters - suicide on exit

A minimum of 3 or 4 players/bots is recommended. The game seems to be most fun with a number of 8 players, though most maps have at least 12 starting points.

For more info about all maps see the nutty_mapinfos.txt or visit www.milianmusik.de/doom/nutty


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Just a great WAD. Great fun and gameplay, though a bit nutty. ;)

Share this review


Link to review
Guest

Unknown date

  
Yay! 5/5! Yay!

Share this review


Link to review
Guest

Unknown date

  
What is the song in map 24??

Share this review


Link to review
Guest

Unknown date

  
Ah, the pointless hours I spent playing this. Simply amazing.

Share this review


Link to review
Guest

Unknown date

  
"A" FUCKING PLUS!!!!! I had so much fun with this one it offers good gameplay and creativness at the same time :) - Whiteboy567

Share this review


Link to review
Guest

Unknown date

  
i loved this wad... most of it at least.... Excelent demonstration of creativity and "nuttyness" Legendary.. But not the best it could have been... A remake would be cool.

Share this review


Link to review
Guest

Unknown date

  
YOU LOVE IT! You really really love it!

Share this review


Link to review
Guest

Unknown date

  
Not that often that I vote 5/5, but this one deserves it. This wad flat out rocks - what Taylor Dane was to music, what Mitchell Paige was to heroism, so Milian and Cybershark are to DOOM wadding.

Share this review


Link to review
Guest

Unknown date

  
This is good. Best deathmatch ever! 5/5 r_rr

Share this review


Link to review
Guest

Unknown date

  
OMG nutty from happy tree friends!-zombieswith blades

Share this review


Link to review
Guest

Unknown date

  
This wad kicks major ass, I played it on Skulltag with a couple of buddies not so long ago. 5 stars

Share this review


Link to review
Guest

Unknown date

  
Well, I don't have any buddies for deathmatch play,.. but I have checked all the maps and I'd say they are brilliant!

Share this review


Link to review
Guest

Unknown date

  
I whish I had someone to DM. Funny DM wad, nice idea, lots of anhanced engine stuff. Some levels better some not that great, but that might also be a matter of taste. Worth to download if you got someone to play with.

Share this review


Link to review
Guest

Unknown date

  
OMFGWTFNUTTY *****-MasterOFDeath

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
×