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The Nutty Wad

   (26 reviews)
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2 Screenshots

About This File

It all began in July 2004 after I (Milian) played a really stupid map somewhere on ZDaemon. I imagined a wad full of silly maps and started with the work. Everything you shouldn't do in a deatmatch map is done here, like maps where you're unable to move or fights in super-small rooms... Quite normal Doom features are carried to an extreme here. When I first ran this wad on ZDaemon, Cybershark sent me some of his maps he wanted to test online, so I added them to this wad. This was the beginning of a cooperation on this wad for almost one year. The quality has been enhanced continuously while new maps, sounds and graphics have been added and people began to enjoy the wad on ZDaemon. In May 2005, Nutty saw its final release with a standard I never dreamed of when I first started with this waste project...

The result is probably the most outrageous set of Deathmatch maps ever seen on Zdaemon. Definitely not for 'old skoolers'! 32 radical new maps where the environment can be just as dangerous as the other players.

*IMPORTANT* To run The Nutty Wad properly you should set the DMFLAGS to - enable jumping - show and respawn monsters - suicide on exit

A minimum of 3 or 4 players/bots is recommended. The game seems to be most fun with a number of 8 players, though most maps have at least 12 starting points.

For more info about all maps see the nutty_mapinfos.txt or visit www.milianmusik.de/doom/nutty


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Unknown date

  
Just a great WAD. Great fun and gameplay, though a bit nutty. ;)

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Unknown date

  
Yay! 5/5! Yay!

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Guest

Unknown date

  
What is the song in map 24??

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Unknown date

  
Ah, the pointless hours I spent playing this. Simply amazing.

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Unknown date

  
"A" FUCKING PLUS!!!!! I had so much fun with this one it offers good gameplay and creativness at the same time :) - Whiteboy567

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Unknown date

  
i loved this wad... most of it at least.... Excelent demonstration of creativity and "nuttyness" Legendary.. But not the best it could have been... A remake would be cool.

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Unknown date

  
YOU LOVE IT! You really really love it!

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Unknown date

  
Not that often that I vote 5/5, but this one deserves it. This wad flat out rocks - what Taylor Dane was to music, what Mitchell Paige was to heroism, so Milian and Cybershark are to DOOM wadding.

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Unknown date

  
This is good. Best deathmatch ever! 5/5 r_rr

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Unknown date

  
OMG nutty from happy tree friends!-zombieswith blades

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Unknown date

  
This wad kicks major ass, I played it on Skulltag with a couple of buddies not so long ago. 5 stars

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Unknown date

  
Well, I don't have any buddies for deathmatch play,.. but I have checked all the maps and I'd say they are brilliant!

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Unknown date

  
I whish I had someone to DM. Funny DM wad, nice idea, lots of anhanced engine stuff. Some levels better some not that great, but that might also be a matter of taste. Worth to download if you got someone to play with.

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Unknown date

  
OMFGWTFNUTTY *****-MasterOFDeath

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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