Advanced engine needed : ZDoom/ZDaemon
Primary purpose : Rewriting the rules of Deathmatch :-)
Title : The Nutty Wad
Filename : nutty.zip
Release date : 5/31/2005
Author : Milian & Cybershark
Email Address : firstname.lastname@example.org (Milian)
Other Files By Author : MAG HQ by Cybershark (with Julz_d),
sharkvox.wad by Cybershark,
The Biovite Project,
The Zodiac Deathmatch by Milian
Misc. Author Info : See www.milianmusik.de/doom for more information
about us and our projects
Description : It all began in July 2004 after I (Milian) played
a really stupid map somewhere on ZDaemon.
I imagined a wad full of silly maps and started
with the work. Everything you shouldn't do in a
deatmatch map is done here, like maps where
you're unable to move or fights in super-small
rooms... Quite normal Doom features are carried
to an extreme here.
When I first ran this wad on ZDaemon, Cybershark
sent me some of his maps he wanted to test
online, so I added them to this wad. This was
the beginning of a cooperation on this wad for
almost one year.
The quality has been enhanced continuously while
new maps, sounds and graphics have been added and
people began to enjoy the wad on ZDaemon.
In May 2005, Nutty saw its final release with a
standard I never dreamed of when I first started
with this waste project...
The result is probably the most outrageous set of
Deathmatch maps ever seen on Zdaemon. Definitely not
for 'old skoolers'! 32 radical new maps where the
environment can be just as dangerous as the other players.
To run The Nutty Wad properly you should set the
- enable jumping
- show and respawn monsters
- suicide on exit
A minimum of 3 or 4 players/bots is recommended.
The game seems to be most fun with a number of 8
players, though most maps have at least 12
For more info about all maps see the
nutty_mapinfos.txt or visit
Additional Credits to : B.P.R.D. whose impressive nuts3.wad has been the
basis for the background scenery of Map 32.
Everyone who made the continual online testing of Nutty such a great
experience. They really are too many to name individually but thanks
for inspiring us to keep on making these crazy maps people!
Special thanks to Chiphead2XS and DRS for all the relentless hours of
hosting they've given us.
Makers of Zdoom/Zdaemon
* What is included *
New levels : 32
Sounds : Yes
Music : Yes
Graphics : Yes
Demos : No
Other files required : We recommend sharkvox.wad as additional
* Play Information *
Game : Doom 2
Map # : 1-32
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Almost 1 year
Editor(s) used : Doombuilder, XWE
May Not Run With... : Other than ZDoom-based engines
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: www.milianmusik.de/doom