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Nuclear Waste Facility

   (1 review)
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About This File

The year is 2083. Ever since the discovery of Tachyon Converters in the early 2030's there has not been much use for the old nuclear waste recycling plants. The government turned most of them into low cost housing developments. Except for Facility 103. It was converted into a prison, an Alcatraz of sorts. A strange mutated version of the flu strain has developed in this prison. The government has sent you and your team to get a sample of the virus. They have given you each a vaccine which should provide immunity to the disease. Yeah, right.. Your team transports to the facility and catches the disease within minutes, making you go berzerk. It then becomes a free for all, every man for himself.. a DEATHMATCH!

This level is built for deathmatch play, but it will allow Cooperative & Single Player (would be boring). Has all the weapons and plenty of ammo and other goodies, if you can figure out how to get em...hehehe... Try not to crank up your gamma correction, it takes away from the suspense of entering the sewer tunnel. This is my first attempt at making a WAD, so lemme know if you like it or if you think it stinks...


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Unknown date

  
fun enough on lms for 5 rounds

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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