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The Court Yard

   (2 reviews)
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This level I tried to get a tier effect. There are many hidden doors and Keys.(you will need 2) As in all my wads there is a hidden switch to end the level. Lots of bad guys a perfect level for 2 or more. Look for the key to open the hidden door that leads to the way out. Weapons availability You can get every where but remember teleporters have 4 sides... this means I can send you 4 a different way depending which side you use(BIG HINT) good luck let me know if you like it or hate It. (Chain gun, Plasma gun, Shotgun, Rocket Launcher)


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Unknown date

  
A slight improvement over the author's previous maps (dminve/dmtele). There's still a shitload of ammo and health, with few monsters spread thinly over enormous rooms and areas. The courtyard and surrounding structures look decent; there are attempts at gameplay, even, with a Cyber fight at the end. Still, this pretty much sucks. You have to rely on trial-and-error to find vital doors, correct sides of teleporters, and keys (good luck finding the blue key without looking in an editor). --1/5

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Guest

Unknown date

  
Yes, awful, and would be awful in Deathmatch. The blue key is easier to find with modern source ports that allow looking up and down. But the trial-and-error doors and multi-side teleporters are killers; this wad dates from a time when some people thought that the best way to entertain the player was to piss him off, viz Space Quest etc.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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