Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Paradox

   (1 review)
Sign in to follow this  

Guest

About This File

So here it is: Paradox, E1M2. Where Showdown only included my favorite four of the baddies, Paradox has them all. (With the exception of the bosses.) Also present are some interesting plays on the usual constructs. As before, I spent exhaustive (No joke there!) man hours playing and playing to bring the difficulty to just the right point. It CAN BE WON, providing you bear in mind the following points:

1: DOOM has a save game feature...

2: Monsters shoot too, so watch your ass!

3: What sometimes looks peaceful and innocent is probably a trap! Spare no caution!

4: Ammo is quite transient; use only what you have to and be careful what type you use.

5: Moving objects are much harder to hit than ones that just stand there and let themselves be shot...:)

Once again, this level gets much easier with practice, making it fun to come in on a fleshing rampage once you get good at it!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Fun but defiantly average early map. It even has an elevated maze. Slaughter-lite at times as per mapper's track record, but not hard nowadays (my erection barely subsided). According to readme, was to have been larger but "it became obvious that such a file would have probably exceeded 100K" (!). It CAN BE WON alright. Readme Bingo: Mentions ST:TNG.

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
×