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Paradox

   (1 review)
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About This File

So here it is: Paradox, E1M2. Where Showdown only included my favorite four of the baddies, Paradox has them all. (With the exception of the bosses.) Also present are some interesting plays on the usual constructs. As before, I spent exhaustive (No joke there!) man hours playing and playing to bring the difficulty to just the right point. It CAN BE WON, providing you bear in mind the following points:

1: DOOM has a save game feature...

2: Monsters shoot too, so watch your ass!

3: What sometimes looks peaceful and innocent is probably a trap! Spare no caution!

4: Ammo is quite transient; use only what you have to and be careful what type you use.

5: Moving objects are much harder to hit than ones that just stand there and let themselves be shot...:)

Once again, this level gets much easier with practice, making it fun to come in on a fleshing rampage once you get good at it!


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Unknown date

  
Fun but defiantly average early map. It even has an elevated maze. Slaughter-lite at times as per mapper's track record, but not hard nowadays (my erection barely subsided). According to readme, was to have been larger but "it became obvious that such a file would have probably exceeded 100K" (!). It CAN BE WON alright. Readme Bingo: Mentions ST:TNG.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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