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Paradox

   (1 review)
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About This File

So here it is: Paradox, E1M2. Where Showdown only included my favorite four of the baddies, Paradox has them all. (With the exception of the bosses.) Also present are some interesting plays on the usual constructs. As before, I spent exhaustive (No joke there!) man hours playing and playing to bring the difficulty to just the right point. It CAN BE WON, providing you bear in mind the following points:

1: DOOM has a save game feature...

2: Monsters shoot too, so watch your ass!

3: What sometimes looks peaceful and innocent is probably a trap! Spare no caution!

4: Ammo is quite transient; use only what you have to and be careful what type you use.

5: Moving objects are much harder to hit than ones that just stand there and let themselves be shot...:)

Once again, this level gets much easier with practice, making it fun to come in on a fleshing rampage once you get good at it!


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Unknown date

  
Fun but defiantly average early map. It even has an elevated maze. Slaughter-lite at times as per mapper's track record, but not hard nowadays (my erection barely subsided). According to readme, was to have been larger but "it became obvious that such a file would have probably exceeded 100K" (!). It CAN BE WON alright. Readme Bingo: Mentions ST:TNG.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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