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Teleport me Where??

   (2 reviews)
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About This File

Teleporters and patterns are the key to this level. As in all my wads there is a hidden switch to end the level. Lots of bad guys a perfect level for 2 or more. Look for the key to open the hidden door that leads to the way out. Weapons availability (Chain gun, Plasma gun, Shotgun, Rocket Launcher)


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Guest

Unknown date

  
A strange piece of work. Challenge is low: some small, identical rooms, and three larger sections, with a few monsters scattered around. You're bathing in ammo -- DMTHA says there's more than 40 times the ammo needed. After you've killed everything (which should take 2-4 minutes), you may have to spend some time finding the correct side of the correct teleporter to take you to the yellow key and then finding the exit. The map doesn't look all that bad, but it is utterly pointless and stupid. --1/5

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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