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SHOPBALL.WAD

   (5 reviews)
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Have you ever seen pink demons playing basketball?


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Guest

  
Indeed quite poor in terms of techniques used, visuals and gameplay, even for a 1994 wad. The average 1994 map is way better than this one, so 1/5

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ditchdigger

  
This is pretty bad, even for a 1994 WAD. The texture combinations are completely random, confusing floor lifts, some doors and lifts have unpegged traks. It's pretty dull and boring.

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Guest

Unknown date

  
Actually I *have* seen pink demons playing basketball. These two levels aren't very good; they are the kind of thing you think of when you think of 1994-era maps. The textures are random (teleport pads as floors, ceilings as teleport pads, lifts as walls etc), and the gameplay is uninteresting. You can skip about a third of level one, and I got stuck in the basketball court on level two (having dodged past a trigger line). Ends poorly, with a "cybderdemon fight".

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Guest

Unknown date

  
Well, actually IT IS a 1994 wad , so there :-p

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Walter confetti

Unknown date

  
not bad for a 1994 map, although two flaws in e1m2 (the METAL1 door texturing in e1m2 in the basketball court, i had run trough the damn area to find a way to get out from there!) and some weirdness and naives of every 1994 maps... but it's kinda of cool, imo

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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