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SPACED

   (7 reviews)
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About This File

Your Space Frigate is attacked and disabled and you are the only survivor of your crew (unless your playing coop). The bad guys are teleporting aboard whats left of your ship and your only chance is to grab your weapons and teleport down the nearest planet (which happens to also be infested with baddies).


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Sui Generis

  
Whilst this level is certainly above the standard for the period, I think it falls short of the best. The technical issues that kept causing crashes, were easily cured by resaving in a modern editor so I won't mark down for that. The map is a leisurely shotgun romp from a small spaceship to a mix of E1 and marble. The strengths of the level are the varied and interesting rooms which you battle through. No boxy rooms here. It's not quite as impressive as say, k9.wad imo but not being best is still good.

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Unknown date

  
P_LoadLineDefs: linedef 549 has two-sided flag set, but no second sidedef

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Unknown date

  
This is dated June 1994; this one starts off as a sci-fi spaceship wads but then turns into a decent amateur-level E1-style map. At least, as far as I can tell. The problem is that it consistently and randomly crashes GZDoom 1.1.6, at least on my machine. From what I saw it didn't really stand out although it looked slightly more coherent than most levels of the period.

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Unknown date

  
Best map ever great layout and rooms!

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Unknown date

  
Unbelievably great rooms and design. Nice job on this one!

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Unknown date

  
You could be a computer technician like me...we're always in demand and we make good money!

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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