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THE PENTADROME

   (4 reviews)
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About This File

Overview: The pace of action in The Pentadrome is best suited for cooperative play, but once the monsters are thinned down, it's a fabulous place for a deathmatch. With few dead ends and lots of twists and secrets, The Pentadrome keeps you on the edge of your mouse pad (and your sanity!)

The objective is to explore the three major regions of the Pentadrome, which requires the player to locate 3 key cards, and then make it to the exit lift alive.

If you make it to the exit lift and still have a load of energy... find the secret button chamber (it'll be close by) that activates the showdown phase of The Pentadrome. If you have the stomach for the finale, be prepared to re-explore your immediate surroundings and take advantage of secret passages. If you look close, you'll always find them.

The finale comes in two phases. The second phase of the finale requires some creativity in getting up to the room that triggers the final showdown. When you find some new buttons durring the end-game, try pushing them and returning to the main arena to see the results.

Good luck!

Give-Aways: The endgame is tough, but there is more than enough ammo around. You have to find it, though. Try the silver wall at the top of the exit lift!

Once you find the exit room (Southern tip of the main arena), you can take the lift to the exit or push on the West wall, which reveals a secret room. There you'll find a BFG and a button that triggers the first round of the showdown. A new chamber and tunnel also opens up.

The buttons that you find durring the end game (in the new tunnel) allow you to change the topography of the main arena in the Pentadrome. This can be useful when being chased by Cybedemons. Each "arm" of the main arena is split into four definned surfaces: 1) The main floor 2) Inner Column 3) Mid Fang 4) Outer Fang The Mid and Outer Fangs are arranged symetrically, like concentric triangles. The Inner Columns are in the middle of each Mid Fang. All of this is part of the main floor when the game begins. The middle button (of three) raises the Inner Columns to the ceiling. The other two buttons raise the Mid and Outer Fangs in incements of 16 and 32. The two buttons directly behind the outer buttons lower the corresponding Fangs to the floor. This can also be done with the two levers located in the balcony overlooking the main floor of the arena, which are visible at the start of the game.

To trigger the final phase of the finale, you have to raise the Fangs high enough into the air so that you can leap from the arena balcony onto the Outer Fang and then jump over to secret room that the Cacodemons came from. There you'll see a door and a button that starts the second round, which will also open up a new tunnel.

Happy Hunting!


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Guest

Unknown date

  
An interesting map with a clever use of height-changing floors--this is one heck of a 1994 WAD. 4 stars, would love to see a remake.

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Guest

Unknown date

  
It's OK.

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yakfak

Unknown date

  
it's a fascinating level when you're trying to decipher all the secrets. but on the survival front there's nothing to worry about - there's enough ammo to defeat the standing army of Earth strewn about the floor and the few high-pressure encounters occur within easy access of an invulnerability sphere. still, it's got nice, bright geometric ideas and a certain playfulness

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Guest

Unknown date

  
The wad file is dated 08/14/94, and that is clearly correct given the map layout, visuals, puzzles, gameplay (POC @ UV) & bugs. In those 1994 days it presumably would be fairly exciting, but in 2014 we've seen this kind of wads with all it's flaws thousands of times before. So if you're in a quite nostalgic mood or like to see what went all wrong during those days, give it a try, else it's a WOT. Overall rated according to 2014 standards: 1/5. BTW NOFI.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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