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The Crow

   (1 review)
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About This File

Doom I & Doom II DEATHMATCH. RECOMMENDED: 4 player network, with fast machines. (i.e. all DX/33 and up.) Was playable with 4 players on two DX/33's and two SX/25's, but it wasn't fast. This is a stalking level.
Although it seems large, there are so many overlappings and connections and teleporters that it shrinks a bit. Nevertheless, it's a _big_ place, which makes it easy for someone who knows the level well to stalk.
Weapons aren't plentiful, you have to go spelunking to get to 'em. I designed the level so that if you just fragged your opponent you know where he's gonna go because all the weapons are laid out in the TUNNELS. Fortunately for you, there are multiple sniper points around all weapons with the tools of the sniper, the chaingun and shotgun, in easy reach in case you forgot yours. This area works great for 3 or 4 players, but with only 2 the TUNNELS don't do their job quite so well.
There are lots of suicide areas. Learn them. Beware them. In one of them, the suicidal maniac can defend himself against attack quite well (read: weapons) so beware stalker...
ARENAS! This level has a bunch of good arena-sized arenas, all except one within hearing distance of at least a couple others. I went all-out designing creative arenas. My particular favorite is the one with see-through pillars. Don't hide behind one too long! There are also mutiple-altitude platforms, stairs and lifts, teleporters...
Hint: In the room with four teleporters: (You'll know which one soon enough... you will probably learn to hate this room) No, you can't get the weapons in there. Yes, they're there for a reason.

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Unknown date

Another case of a map that looks pretty dodgy, then the automap is like art. Seemed to be a common theme back then - Also I assume this is before the Dead Souls midi was easy to get hold of. 3 just for the cool line art.

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  • File Reviews

    • By NuMetalManiak · Posted
      as usual, Death-Destiny draws inspiration from The Mucus Flow, with greenery and silver turret embankments. only it's not as complicated, as this is actually a speedmap. little health at the beginning makes this part really hard, along with the secret plasma gun chambers. the crates are cute at times, the ambushes actually are kinda annoying, especially with how pop-up monsters are used. definitely look out for the spiderdemon reveal, that will likely be a jumpscare when the arachnotrons show up. the red skull fight that follows is hard as hell too. worth checking out, it's much shorter than Disturbia, but doesn't follow the same mechanics.
    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
    • By Roofi · Posted
      A strange huge manor to explore with some sexy secret pics and many baddies. I didn't found this level really fun to be honest but it has many creatives ideas for a limit-removing map and a very obscure progression. Totally not recommaned for beginners because of the mandatory sr50-jumps and very limited resources on UV. PPPP has many vanilla tricks , especially the deep water effect when you walk in the water.   Detailed review : http://doomfrance.forumactif.com/t3832p50-boom-eternal-slumber-party#139129    My UV saveless demo (must be launched with ESP.wad) : DEMO    
    • By Roofi · Posted
      Grime looks like a more hellish version of Scythe 2's map 25 mainly because it uses an altered and darker version of the music "Intolerance" from Seiken Desentsu 3 and it was heavily inspired from Scythe 2 Map 23-25 . I actually found Grime way easier than Erik Alm's map . The health and ammo were indeed quite plentyful and above all Grime doesn't have those annoying and overpowered space marines. Inversely , Grime has more high-tier monsters but you can make them easily infight.   It doesn't figure among my favourite maps from Death-destiny but that remix of "Intolerance" is fucking awesome. :)   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My UV saveless demo : DEMO
    • By Roofi · Posted
      A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My saveless demo done on UV: HERE