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The Crow

   (1 review)
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About This File

Doom I & Doom II DEATHMATCH. RECOMMENDED: 4 player network, with fast machines. (i.e. all DX/33 and up.) Was playable with 4 players on two DX/33's and two SX/25's, but it wasn't fast. This is a stalking level.
Although it seems large, there are so many overlappings and connections and teleporters that it shrinks a bit. Nevertheless, it's a _big_ place, which makes it easy for someone who knows the level well to stalk.
Weapons aren't plentiful, you have to go spelunking to get to 'em. I designed the level so that if you just fragged your opponent you know where he's gonna go because all the weapons are laid out in the TUNNELS. Fortunately for you, there are multiple sniper points around all weapons with the tools of the sniper, the chaingun and shotgun, in easy reach in case you forgot yours. This area works great for 3 or 4 players, but with only 2 the TUNNELS don't do their job quite so well.
There are lots of suicide areas. Learn them. Beware them. In one of them, the suicidal maniac can defend himself against attack quite well (read: weapons) so beware stalker...
ARENAS! This level has a bunch of good arena-sized arenas, all except one within hearing distance of at least a couple others. I went all-out designing creative arenas. My particular favorite is the one with see-through pillars. Don't hide behind one too long! There are also mutiple-altitude platforms, stairs and lifts, teleporters...
Hint: In the room with four teleporters: (You'll know which one soon enough... you will probably learn to hate this room) No, you can't get the weapons in there. Yes, they're there for a reason.

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Unknown date

Another case of a map that looks pretty dodgy, then the automap is like art. Seemed to be a common theme back then - Also I assume this is before the Dead Souls midi was easy to get hold of. 3 just for the cool line art.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.