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Run N'Gun

   (3 reviews)
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About This File

Try to survive with your basic pistol? This is a VERY BASIC level. This is my first attempt at using a Doom Editor. The purpose was to familiarize myself with the very basic features of the editor. So, don't look for any elevators, lifts, or stairs. However, after a liberal sprinkling of a few "friends", who can't or won't provide me with nothing more than bullets, the level was enjoyable while testing the basic features of the editor. All weapons (except for the chainsaw) are here. Sufficient ammunition for all is likewise present. However, not too much in the way of medical assistance. That's why the name "Run N' Gun" was chosen. Because this is a complete learning process, I'll appreciate all comments.


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Memfis

  
Awful in the least entertaining way possible.

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Unknown date

  
What you'd expect from a map which is the author's "first attempt at using a Doom Editor" back in '94. right-angled, bare halls, secrets which are impossible to find outside of pushing every wall in the map (and which contain all weapons), and an abundance of ammo and powerups for not-so-strong resistance. Some hidden doors to secret areas require keys(!). Not buggy or intolerable, but not at all enjoyable either, of course. --1/5

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Unknown date

  
Boring as hell. 0 stars

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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