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32 Hours in Pain

   (38 reviews)
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About This File

This is the second episode of the " 20 Days in Hell " trilogy. Send me feedback, please. Requires TNT Evilution.


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Gato606

  
Nice megaWAD. No Icon of Sin at the end... good, I never liked the Icon of Sin XD XD XD

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jwilliams051197

  
This wad is amazing! It inspired me to make a comic series, "Doom Woman."

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Guest

Unknown date

  
sorry it doesn't work for me

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Guest

Unknown date

  
This was made in 1997 - PC. It is a good megawad 4/5.

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Guest

Unknown date

  
A little dated and underdetailed, but fairly fun levels.

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Guest

Unknown date

  
Soo Cool

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Guest

Unknown date

  
Only really worth it if you're truly bored, but far from the worst megawad either, so: 2.5 generously 3 stars

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Guest

Unknown date

  
A 3 star wad. There's some nice touches here, and some good gameplay, but it does mash a bit sometimes and quite a few of the levels seem unfinished and cobbled together. Some maps are also barely two steps removed from the IWAD maps they're based on. But a good showcase of Kristian's early talent - pritch

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Guest

Unknown date

  
Awesome megawad!

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Guest

Unknown date

  
This is downright awful. The levels are little more than a collection of large, very underdetailed rooms. The gameplay sucks and is incredibly boring. The new music is stollen and the new sprites and sounds are completely rubbish. Final Words - AVOID LIKE CRAZY. 0/5

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Guest

Unknown date

  
first easy...but more and more difficult

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Guest

Unknown date

  
Well this was a promising Plutonia esque map pack with a lot of potential, but Jesus Christ the map quality deteriorates after 15, it becomes a cobbled mess matching the likes of Slige. This is not how to make your wad coop compatible! Monsters in your face at spawn, random rape Cybers for the hell of it, lack of ammo and arms in later maps and loosely basing it off IWAD counterparts. 2/5 - Bloodite Krypto

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BaronOfStuff

Unknown date

  
Can't speak for the SP experience, but playing through a 2P co-op game was far less than satisfying. Things start off well enough but for some inexplicable reason Aro's design methods slowly begin to fall apart (did he lose interest?), and for the last ten or so maps everything takes a tumble and it's just a string of irritating shitfests and grinds. Too many narrow spaces, bullshit obstructions, stupid guessing game traps and just plain poor monster/item placements throughout.

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Guest

Unknown date

  
Good and solid levelpack - some room for improvement, but overall, fun to play.

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Guest

Unknown date

  
Sucks. The beginning of the first level was obviously stolen from E5M1 of Heretic. Hell, the new sound seriously suck hell... just listen to the plasma gun... awful. The music is also awful.

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Guest

Unknown date

  
Dated but good.

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Guest

Unknown date

  
Kind of like "Twilight Zone" but from a Kristian standpoint. Dated and never spectacular but not half bad either.

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Guest

Unknown date

  
Yep, pretty darn good. Nice vanilla feel, a deserved 4 stars.

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  • File Reviews

    • By InDOOMnesia · Posted
      Love the map's flow. Pretty tough for me (regardless of difficulties), yet it felt just right.
    • By RetMenTos · Posted
      It was fun (technically speaking). I was on the train and I had nothing to do. So I fired up this wad and chugged through a couple of these levels. Special thanks to my good friends iddqd and idkfa, they made this experience bearably amusing.
    • By Never_Again · Posted
      Three levels in three separate WADs (EHD11, EHD12 and EHD14) dated March 31 1994 - 26 years and a day ago. The author, Ed Jankovsky - a student at Northern Arizona University, announced them on the same day in newsgroup alt.games.doom in a thread titled "Try These New Levels!!!"   https://groups.google.com/d/topic/alt.games.doom/VUFq8jK-RxM/discussion   The number of the exclamation marks in the subject reflected the author's excitement rather than the quality of the levels. Even by the standards of the day they were rather poor - Michael Kelsey's STONES had been out for several days already.   The only noteworthy level in this pack is EHD14. It's a 5x5 grid of empty 256x256 rooms, each with a teleporter in the center. No monsters or exit, this was probably meant to be a DM-only board. All weapons except the shotgun are present, as well as some ammo. There are a couple more rooms extending north from the north-easternmost grid cell, but to proceed you need to raise the bridge across the nukage first. The switch is in the center of the grid. Once you get to the northernmost room the things finally start getting interesting.   You can walk out of the map into the void through the north-eastern corner of that room. Then you can go west and circle the map to your heart's content, provided you keep far enough away from the two nukage sectors. You can even travel in the void between the individual grid cells and examine their contents from outside. Once you drop into the nukage sectors extending out into the void the journey is over, however. The nukage won't harm you and you can get back into the map but you cannot get onto the walkway or back into the void.
    • By DoomShark · Posted
      Good wad, Although its an old wad but I really enjoyed playing it.
    • By Denim Destroyer · Posted
      Going Down is hard for me to review because of how unique it is despite being just another Boom compatible megawad. Plenty of megawads exist that have unique themes and brutal open ended levels but Going Down sets itself apart through intelligent use of Boom actions. No two maps feel exactly the same because under the hood they always have something different going on. Walls falling to reveal a new hellish underside, a dark mirrored version of our world, rooms that transform faster than you can blink an eye, and a literal descent into the mouths of hell are just a few of the things Going Down does to stay fresh. Go play it and you will not regret it. 
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