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32 Hours in Pain

   (38 reviews)
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About This File

This is the second episode of the " 20 Days in Hell " trilogy. Send me feedback, please. Requires TNT Evilution.


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Gato606

  
Nice megaWAD. No Icon of Sin at the end... good, I never liked the Icon of Sin XD XD XD

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jwilliams051197

  
This wad is amazing! It inspired me to make a comic series, "Doom Woman."

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Guest

Unknown date

  
sorry it doesn't work for me

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Guest

Unknown date

  
This was made in 1997 - PC. It is a good megawad 4/5.

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Guest

Unknown date

  
A little dated and underdetailed, but fairly fun levels.

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Guest

Unknown date

  
Soo Cool

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Guest

Unknown date

  
Only really worth it if you're truly bored, but far from the worst megawad either, so: 2.5 generously 3 stars

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Guest

Unknown date

  
A 3 star wad. There's some nice touches here, and some good gameplay, but it does mash a bit sometimes and quite a few of the levels seem unfinished and cobbled together. Some maps are also barely two steps removed from the IWAD maps they're based on. But a good showcase of Kristian's early talent - pritch

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Guest

Unknown date

  
Awesome megawad!

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Guest

Unknown date

  
This is downright awful. The levels are little more than a collection of large, very underdetailed rooms. The gameplay sucks and is incredibly boring. The new music is stollen and the new sprites and sounds are completely rubbish. Final Words - AVOID LIKE CRAZY. 0/5

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Guest

Unknown date

  
first easy...but more and more difficult

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Guest

Unknown date

  
Well this was a promising Plutonia esque map pack with a lot of potential, but Jesus Christ the map quality deteriorates after 15, it becomes a cobbled mess matching the likes of Slige. This is not how to make your wad coop compatible! Monsters in your face at spawn, random rape Cybers for the hell of it, lack of ammo and arms in later maps and loosely basing it off IWAD counterparts. 2/5 - Bloodite Krypto

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BaronOfStuff

Unknown date

  
Can't speak for the SP experience, but playing through a 2P co-op game was far less than satisfying. Things start off well enough but for some inexplicable reason Aro's design methods slowly begin to fall apart (did he lose interest?), and for the last ten or so maps everything takes a tumble and it's just a string of irritating shitfests and grinds. Too many narrow spaces, bullshit obstructions, stupid guessing game traps and just plain poor monster/item placements throughout.

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Guest

Unknown date

  
Good and solid levelpack - some room for improvement, but overall, fun to play.

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Guest

Unknown date

  
Sucks. The beginning of the first level was obviously stolen from E5M1 of Heretic. Hell, the new sound seriously suck hell... just listen to the plasma gun... awful. The music is also awful.

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Guest

Unknown date

  
Dated but good.

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Guest

Unknown date

  
Kind of like "Twilight Zone" but from a Kristian standpoint. Dated and never spectacular but not half bad either.

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Guest

Unknown date

  
Yep, pretty darn good. Nice vanilla feel, a deserved 4 stars.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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