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32 Hours in Pain

   (39 reviews)
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This is the second episode of the " 20 Days in Hell " trilogy. Send me feedback, please. Requires TNT Evilution.


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P41R47

· Edited by P41R47

  

Pretty entertaining and challenging mapset.

The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details.

It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT.

The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him.

In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30

 

Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. This also implies, sometimes, obscure progression and switch hunting.

The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.

 

I really enjoyed it!

Its not a masterpiece, but it certaily has a charm and offers a good challenge.

Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar.

This mapset is kinda analogue to Paul Corfiatis The Twilight Zone.

Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.

 

I recommend it to anyone who is seeking abstract design and challenge.

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Gato606

  
Nice megaWAD. No Icon of Sin at the end... good, I never liked the Icon of Sin XD XD XD

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jwilliams051197

  
This wad is amazing! It inspired me to make a comic series, "Doom Woman."

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Guest

Unknown date

  
sorry it doesn't work for me

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Guest

Unknown date

  
This was made in 1997 - PC. It is a good megawad 4/5.

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Guest

Unknown date

  
A little dated and underdetailed, but fairly fun levels.

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Guest

Unknown date

  
Soo Cool

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Guest

Unknown date

  
Only really worth it if you're truly bored, but far from the worst megawad either, so: 2.5 generously 3 stars

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Guest

Unknown date

  
A 3 star wad. There's some nice touches here, and some good gameplay, but it does mash a bit sometimes and quite a few of the levels seem unfinished and cobbled together. Some maps are also barely two steps removed from the IWAD maps they're based on. But a good showcase of Kristian's early talent - pritch

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Guest

Unknown date

  
Awesome megawad!

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Guest

Unknown date

  
This is downright awful. The levels are little more than a collection of large, very underdetailed rooms. The gameplay sucks and is incredibly boring. The new music is stollen and the new sprites and sounds are completely rubbish. Final Words - AVOID LIKE CRAZY. 0/5

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Guest

Unknown date

  
first easy...but more and more difficult

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Guest

Unknown date

  
Well this was a promising Plutonia esque map pack with a lot of potential, but Jesus Christ the map quality deteriorates after 15, it becomes a cobbled mess matching the likes of Slige. This is not how to make your wad coop compatible! Monsters in your face at spawn, random rape Cybers for the hell of it, lack of ammo and arms in later maps and loosely basing it off IWAD counterparts. 2/5 - Bloodite Krypto

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BaronOfStuff

Unknown date

  
Can't speak for the SP experience, but playing through a 2P co-op game was far less than satisfying. Things start off well enough but for some inexplicable reason Aro's design methods slowly begin to fall apart (did he lose interest?), and for the last ten or so maps everything takes a tumble and it's just a string of irritating shitfests and grinds. Too many narrow spaces, bullshit obstructions, stupid guessing game traps and just plain poor monster/item placements throughout.

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Guest

Unknown date

  
Good and solid levelpack - some room for improvement, but overall, fun to play.

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Guest

Unknown date

  
Sucks. The beginning of the first level was obviously stolen from E5M1 of Heretic. Hell, the new sound seriously suck hell... just listen to the plasma gun... awful. The music is also awful.

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Guest

Unknown date

  
Dated but good.

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Guest

Unknown date

  
Kind of like "Twilight Zone" but from a Kristian standpoint. Dated and never spectacular but not half bad either.

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Guest

Unknown date

  
Yep, pretty darn good. Nice vanilla feel, a deserved 4 stars.

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  • File Reviews

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    • By Zirtonic · Posted
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    • By Boomslang · Posted
      holy fucking shit, was this made by some schizophrenic furry or something? why do the enemies spew quotes from movies, why is THE FUCKING STARSHIP ENTERPRISE AN ENEMY!? most of the sprites are unfinished and crappy, the level design is boring and bland, It's like somebody copied and pasted my first doom level over and over again for 3000 maps. i could only get to level 10 before i had enough.
    • By A.H. Sankhatayan · Posted
      The Inmost Dens seems to be one of the most loved Doom II levels. Milo Casali's Neurosphere is heavily inspired by it and it got 2 sequels in MM and HR2. It has a unique and detailed architecture unlike anything else in Doom II, which certainly makes it stand out.   Tom Mustaine is another author who took inspiration from it. His map is fine, not as good as the original but pretty good for 1995. It really isn't anything special though, worth playing mainly for its historic value. I really like Mustaine's levels, but this is probably his weakest.  The story behind it is much more interesting than the map itself. Apparently, it was made for the Master Levels, but when American McGee saw it, he told Mustaine "...go make some of your own geometry! We aren't putting this in the Master Levels."  
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