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HELLonHOLIDAY.WAD

   (7 reviews)
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About This File

This is my first wad and still my favorite. You need all three keys to finish, and you will have to do some backtracking. There is a Cyberdemon in one of the secret areas in the most difficult setting.


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Guest

  
Made in April 1994, so rated as such. Huge adventure level, clearly a large amount of effort has been put in this. Lots of cramped corridors, different scenes, and a lot of traps. Sadly the overly use of red textures feels awful, and the gameplay has even for 1994 too many flaws and leaves too much to desire. Playing the adventure gives a quite uncomfortable feeling. Overall: 3* mostly for the effort & size, and despite the 5* ratings below, uncomparable with much better early 1994 maps like cortyr_b.

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Guest

  
Wow. A *slaughter* wad. How inventive and fascinating. My score reflects this sentiment. What rubbish.

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Zahid

  
very nice map...i liked it

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Guest

Unknown date

  
Big, sprawling, hellish map with lots of monsters to kill and areas to explore. Challenging at first but gets easier as you fill up on ammo. Some good gameplay -- when revisiting old sections new monsters appear, some nice traps, and you're seldom lost. On the other hand, the design feels a bit haphazard, there are places where you need to find secret passages to progress, and it can feel a bit repetitive at times. 6/8 secrets is max. Very rough around the edges but worth a playthrough. --3/5

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Guest

Unknown date

  
Good map, just this

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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