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   (6 reviews)
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I was experimenting Doomsday engine. Finaly, it is very nice. Use kickstart to run the map.

If you get stuck in a room with 3 switches... dont desesperate maybe there's a trick... :P

If you're able to do this map in 8:00 minutes at UV with all secret and 100% kill you r0x, believe me.


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This is dated May 2005. It's a good, entertaining level with a lot of effective JDoom lighting effects - I prefer Zdoom's handling of monster motion and mouse control, but JDoom looks nicer. Very tight ammo balance, lots of secrets, just large and monster-packed enough to feel meaty without getting overwhelming. The gameplay revolves around conserving ammo (100% kills is very hard). Overall I liked it a lot.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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