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Supernaught

   (21 reviews)
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2 Screenshots

About This File

Set in a demon complex of brick and metal, you must awaken


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Guest

Unknown date

  
I really liked this level. 5/5 -PC

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Unknown date

  
As usual solid gameplay and nice design. Multiple routes possible. 20 mins playtime. 4/5 - Belial

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Unknown date

  
Nonlinear base map with the usual twists. I wasn't that happy with the blatant contrast of easy map - harsh final. 3/5

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Unknown date

  
Beau tableau avec beaucoup de challenge bien fait avec les textures originales 4/5

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Unknown date

  
Well done !

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Unknown date

  
Don't stop, Kaiser! 4/5

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Unknown date

  
Pretty dam good!

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Unknown date

  
Does someone want to tell me where the hell the red key is. 5/2/07

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Unknown date

  
Very nice, as usual... hope it won't be the last.

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Unknown date

  
Once again, amazing! Keep it up! : )

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Unknown date

  
Uh, Mr. Kaiser... You forgot to put a red key in your map. :[ 2/5

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Unknown date

  
The map isn't missing any keys - look again. :)

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Unknown date

  
Very nice, as usual.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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