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Supernaught

   (21 reviews)
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2 Screenshots

About This File

Set in a demon complex of brick and metal, you must awaken


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Guest

Unknown date

  
I really liked this level. 5/5 -PC

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Unknown date

  
As usual solid gameplay and nice design. Multiple routes possible. 20 mins playtime. 4/5 - Belial

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Unknown date

  
Nonlinear base map with the usual twists. I wasn't that happy with the blatant contrast of easy map - harsh final. 3/5

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Unknown date

  
Beau tableau avec beaucoup de challenge bien fait avec les textures originales 4/5

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Unknown date

  
Well done !

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Unknown date

  
Don't stop, Kaiser! 4/5

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Unknown date

  
Pretty dam good!

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Unknown date

  
Does someone want to tell me where the hell the red key is. 5/2/07

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Unknown date

  
Very nice, as usual... hope it won't be the last.

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Unknown date

  
Once again, amazing! Keep it up! : )

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Unknown date

  
Uh, Mr. Kaiser... You forgot to put a red key in your map. :[ 2/5

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Unknown date

  
The map isn't missing any keys - look again. :)

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Unknown date

  
Very nice, as usual.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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