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Daffie Uck

   (23 reviews)
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1 Screenshot

About This File

A Doom new level map for E1M3. Its really good looking like my boyfrend.


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Xyzzy01

  
Uhh... Well, at least it's a challenge to 100% it, I suppose...

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Unknown date

  
This level is a big room with a copy/paste style to it. The switch to win the level is in the same room as where you start. Theres barely any action to make it fun, no attempt to make a good level layout that would make it intresting, and no great detail to make the level look any good. 0/5 Waste Of Space. -arch129

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Unknown date

  
Actually this level brings alot of realisim and has a really good secret area. I believe it is the best level I have ever played and I must say that Kaiser should be extremley happy with my review cos it makes his levels look bland. 5/5 -Dqey

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Unknown date

  
Dqey: Haha, suckup. This is in no way realistic, and none of it is 'really good'. -Tango

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Unknown date

  
The only thing I can say is that I want my 30 seconds of life back that you wasted. ~Necromage

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Unknown date

  
A must-have for any Doom collector. 5/5

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Unknown date

  
The magic pillar sky effect is awesome, 5/5

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Unknown date

  
Jesus kill me -Hobbs

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Guest

Unknown date

  
this is shit.not funny,not entertaining...just shit0/5

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Unknown date

  
Same old retarded crap from an author who doesn't seem to be able to grasp the fundamental basics of decent Doom wad building.. Copy and paste rubbish. It is also broke to boot! So who is on top Ruba? or do you take turns? 0/5

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Unknown date

  
Not very good at all.

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Unknown date

  
^Ewe! don't put images like that in my head dude!

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Guest

Unknown date

  
Weird....but somewhat fun. I hope your "boyfriend" looks better than that, though.

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Unknown date

  
The spawn of stupidity. 0/5 - vomit

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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