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Zaero: Episode 1

   (74 reviews)
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About This File

The first episode of a 4 wad mission pack. Created in the style of Quake 2, with unique textures, ZDoom Features and Monsters.


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trrobin

  
Wow what a great little episode this is. All 3 maps are really good both design-wise and gameplay-wise. Give it a blast.

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Guest

  
Exceptional in every way. It a real shame that author left Doom mapping.

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Ezepov

  
nice architecture and gameplay

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scifista42

  
Pretty neat, awesome looking wad with Quake 2 style playability, which is inevitably different than Doom's native one. I prefer the Doom's one, but still, I've enjoyed this wad a lot. One star down because there was a hardly noticeable mandatory switch in MAP01, which made me cheat and then quit during my first attempt. 4/5

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NuMetalManiak

  
holy shit this was cool, gameplay is quite progressive. although having a pistol for most of MAP01 was a bit uninspiring, the rest was good and never manages to be too unfair.

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Guest

  
Real forgotten Zdoom gem. Must play for anyone who enjoys large, quasi non-linear exploration-driven maps with craploads of well hidden secrets. Reasonable difficulty, great visuals, excellent atmosphere. 'Tis a real shame that Author never finished rest of Zaero megawad, and even bigger shame that this masterpiece seems to be lost amid seas of time - despite obvious quality and high rating it is barely ever mentioned today and will likely be completely overlook'd by newer Doomers.

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Guest

Unknown date

  
Excellent atmosphere. Visual Candy. And u were ripped by those cacolichs :D. Overall beatiful. 5/5 Move On

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Guest

Unknown date

  
Great Wad Guys. Definitly one of the better ones I've played all year.

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Guest

Unknown date

  
This is excellent ! We're waiting for you to continue this very good work. Levels and music are impressive, and your new monsters are really cool ( Cacolich, humm :) ). Great gameplay which reminds me of the first episode of Doom. 5 / 5 -- William H. aka Wilou84

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Guest

Unknown date

  
does definitively deserve a try

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Guest

Unknown date

  
This is unreal!! SO good. WOW. I played through the whole thing in one go and it was surreal. The pacing is excellent. This is far better than Quake 2, which shares the same theme. OMG so good. Music in my opinion is good as well, although I understand where you guys are coming from in your complaints about it. Dam DAm dam feels like I bought a new game. Congratulations!! --- 5 Stars.

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Guest

Unknown date

  
Excellent. I wished he had finished this project. All this guy's other works are for D64.

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Unknown date

  
4 1/2 starzzz = Pretty darned excellent! - however, I'm marking it down a half point 'coz I couldn't figure out how to open the little door to the left of the big slimepool in map 1. More pleeez...

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Guest

Unknown date

  
the best wad i have ever played (honest) 5/5 stars.

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Guest

Unknown date

  
Awsome wad. I love the new enimies. 5/5 - Sonicrulez10

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Guest

Unknown date

  
Download is definitely worth it. The maps are challenging and you should keep an eye on your ammo list, because near the end I kept nearly running out of ammo. The maps are all quite large and complex. The secrets are very well hidden, and I only found half of them in every map. Maybe gameplay is a bit repetitive throughout the maps. They've all the same textures and ambience and the same monsters. But the finish brings a great change. 4/5 -Milian

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Guest

Unknown date

  
OK

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Guest

Unknown date

  
very nice 4/5 only where is that damn blue keycard

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Guest

Unknown date

  
I'm usually sceptical of these graphic-intensive wads; the gameplay is usually dire. But these levels are excellent. The maps are large and free-form but not impossible or confusing. The general grimy graphic style reminded me of bits of System Shock and Nintendo 64 Doom. I never listen to music when playing Doom. Lots of clever secrets that seem to involve shooting targets. Generally subtle new monsters, creative and subtle use of ZDoom features (slopes etc). Class.

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Guest

Unknown date

  
Brilliant! Hope there's more to come. 5/5 -jb

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Guest

Unknown date

  
it's like Daedalus 10 times better

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Guest

Unknown date

  
Nice, long levels. There's a lot of back tracking and that can be annoying. The music is pretty good, but it should be available in a seperate download to reduce the size. Too bad there aren't any more levels.

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Unknown date

  
Excellently done. I actually thought the music was pretty good. The levels are long and challenging, but not too challenging. Very fun. 5/5 -Zim

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Guest

Unknown date

  
I honestly have to say that this was one of my favorite wads to play through.

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Guest

Unknown date

  
Really cool quake tech atmosphere. Gotta finish this too..

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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