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Zaero: Episode 1

   (74 reviews)
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About This File

The first episode of a 4 wad mission pack. Created in the style of Quake 2, with unique textures, ZDoom Features and Monsters.


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trrobin

  
Wow what a great little episode this is. All 3 maps are really good both design-wise and gameplay-wise. Give it a blast.

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Guest

  
Exceptional in every way. It a real shame that author left Doom mapping.

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Ezepov

  
nice architecture and gameplay

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scifista42

  
Pretty neat, awesome looking wad with Quake 2 style playability, which is inevitably different than Doom's native one. I prefer the Doom's one, but still, I've enjoyed this wad a lot. One star down because there was a hardly noticeable mandatory switch in MAP01, which made me cheat and then quit during my first attempt. 4/5

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NuMetalManiak

  
holy shit this was cool, gameplay is quite progressive. although having a pistol for most of MAP01 was a bit uninspiring, the rest was good and never manages to be too unfair.

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Guest

  
Real forgotten Zdoom gem. Must play for anyone who enjoys large, quasi non-linear exploration-driven maps with craploads of well hidden secrets. Reasonable difficulty, great visuals, excellent atmosphere. 'Tis a real shame that Author never finished rest of Zaero megawad, and even bigger shame that this masterpiece seems to be lost amid seas of time - despite obvious quality and high rating it is barely ever mentioned today and will likely be completely overlook'd by newer Doomers.

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Guest

Unknown date

  
Excellent atmosphere. Visual Candy. And u were ripped by those cacolichs :D. Overall beatiful. 5/5 Move On

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Guest

Unknown date

  
Great Wad Guys. Definitly one of the better ones I've played all year.

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Guest

Unknown date

  
This is excellent ! We're waiting for you to continue this very good work. Levels and music are impressive, and your new monsters are really cool ( Cacolich, humm :) ). Great gameplay which reminds me of the first episode of Doom. 5 / 5 -- William H. aka Wilou84

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Guest

Unknown date

  
does definitively deserve a try

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Guest

Unknown date

  
This is unreal!! SO good. WOW. I played through the whole thing in one go and it was surreal. The pacing is excellent. This is far better than Quake 2, which shares the same theme. OMG so good. Music in my opinion is good as well, although I understand where you guys are coming from in your complaints about it. Dam DAm dam feels like I bought a new game. Congratulations!! --- 5 Stars.

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Unknown date

  
Excellent. I wished he had finished this project. All this guy's other works are for D64.

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Unknown date

  
4 1/2 starzzz = Pretty darned excellent! - however, I'm marking it down a half point 'coz I couldn't figure out how to open the little door to the left of the big slimepool in map 1. More pleeez...

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Unknown date

  
the best wad i have ever played (honest) 5/5 stars.

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Unknown date

  
Awsome wad. I love the new enimies. 5/5 - Sonicrulez10

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Guest

Unknown date

  
Download is definitely worth it. The maps are challenging and you should keep an eye on your ammo list, because near the end I kept nearly running out of ammo. The maps are all quite large and complex. The secrets are very well hidden, and I only found half of them in every map. Maybe gameplay is a bit repetitive throughout the maps. They've all the same textures and ambience and the same monsters. But the finish brings a great change. 4/5 -Milian

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Guest

Unknown date

  
OK

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Guest

Unknown date

  
very nice 4/5 only where is that damn blue keycard

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Guest

Unknown date

  
I'm usually sceptical of these graphic-intensive wads; the gameplay is usually dire. But these levels are excellent. The maps are large and free-form but not impossible or confusing. The general grimy graphic style reminded me of bits of System Shock and Nintendo 64 Doom. I never listen to music when playing Doom. Lots of clever secrets that seem to involve shooting targets. Generally subtle new monsters, creative and subtle use of ZDoom features (slopes etc). Class.

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Unknown date

  
Brilliant! Hope there's more to come. 5/5 -jb

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Guest

Unknown date

  
it's like Daedalus 10 times better

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Guest

Unknown date

  
Nice, long levels. There's a lot of back tracking and that can be annoying. The music is pretty good, but it should be available in a seperate download to reduce the size. Too bad there aren't any more levels.

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Unknown date

  
Excellently done. I actually thought the music was pretty good. The levels are long and challenging, but not too challenging. Very fun. 5/5 -Zim

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Unknown date

  
I honestly have to say that this was one of my favorite wads to play through.

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Guest

Unknown date

  
Really cool quake tech atmosphere. Gotta finish this too..

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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