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The Island 2

   (34 reviews)
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About This File

A sequel to the first Island, again, a tropical forest, but this time with a much larger indoor area. Plus it runs faster.


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NuMetalManiak

  

not really a fan of those custom monsters, but overall, the wad was alright. the outdoor areas and the cave (where that crusher segment was) are cool, the indoors parts had much more combat and felt a lot tougher. pretty fun except with the boss fights.

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damned

  

Quite nice work, but feels more like tech demo than serious map. Somehow I didn't like several new monsters and some fights.

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Guest

Unknown date

  
I don't see whats so mediocre! It's great 5/5

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Guest

Unknown date

  
Good Sequel. 4/5. Island 3 ??.:PP

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Guest

Unknown date

  
Hm, Interesting sequel. Like it. -Moti

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Guest

Unknown date

  
Fantastic Level!!! Absolutely Wonderful!!! 5/5

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Guest

Unknown date

  
Overuse of new monsters

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Guest

Unknown date

  
The outdoor part is still utterly boring so n/c about it. But the base area... with the added health and ammo there's some excellent gameplay there. Really tense but not for a moment annoying. And the boss fight is perfect. 3/5 for the outdoors, 5/5 for the base. 42 minutes playtime. 4/5 - Belial

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Guest

Unknown date

  
For all the reviewers who think anything new sucks. You are fucking retarded. What's overused? The same Doom 2 stock textures over and over and over and over and over again, all in the name of OMG!!! CLASSIC WAD!!!! Fucking gay, this wad rocks for its originality and aesthetics alone. Yes gameplay is important, but I don't think the gameplay is that bad here... 5/5 Jason, and good job. (Good job on that damn bridge, too! That took some fucking work!) 5/5 I, personally loved it!

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Guest

Unknown date

  
For a tropical location it has the wrong kinds of trees. :P

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Guest

Unknown date

  
It's nice, but first one was somewhat better. Maybe novelty value. Anyway, outdoor sections are a bit boring, indeed - base is cool, but boss fights suck. Flying hamster at the end had problems with leaving his swimming pool, got killed quickly. Or maybe my zdoom is b0rked. However, 4/5 coz it's still class -- Brun Ohn (poster above - it's better to paste bollocks in Hungarian, French is cliche)

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Guest

Unknown date

  
I think the Doom2 monsters are overused. :/ Great atmosphere, I love rainy, natural feeling areas like that. Dark but not evil. Just gloomy. I wish the outside area was longer this time, but I liked how it was segmented into three (I think) outside areas instead of one giant one. The base was cool with all the lookouts in the hallways. Very neat feeling. Love this map. Even more than the first one.

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Guest

Unknown date

  
An okay level, ignore the comments calling it overdetailed and slow. The map is actually kinda bland by modern standards. Its filled with old custom monsters designed for an older version of zdoom, and for some reason the sound desyncs badly. A good resource if you want tree and plant sprites. 2/5

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Unknown date

  
(=3=) I needed the sprites. Thanks. (+1) Sprite Ripping and re-coloring are in full effect. (-1) A tad bit bland for modern standards (-1) Sound desync (-1). 1/5. ~That guy over there

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Guest

Unknown date

  
4/5

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Guest

Unknown date

  
5/5 - Diablo

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Guest

Unknown date

  
Cool map, but those Monster Resource Wad monsters are really annoying and overused. 3/5

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Guest

Unknown date

  
Excellent base area, outdoor areas had great atmosphere (could've use them more extensively). The "Crushing Factory"-part was awesome. More please. 5/5

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Guest

Unknown date

  
4/5

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Guest

Unknown date

  
Great WAD - a worthy successor to the first part!

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Unknown date

  
Take away all the detail and atmosphere (which slows down many PCs), and you're left with a map with 1994-level gameplay - huge open areas, boring corridors, with overpowered DEHACKED monsters and almost no weapons or places to hide for cover.

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Guest

Unknown date

  
One of the best maps, and I really mean it. *****-ct

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Guest

Unknown date

  
Great stuff! 5/5

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Guest

Unknown date

  
A nice map, atmospheric, but a bit too dark for my taste, a few times really crowded with HARD demons (snakeimps, blackimps, stoneimps, warlord-whatevers, boss ...) and few health, ammo randomly spread through the jungle, and then I wonder what's so special that it wants zdoom 2.96. And some music a few times might've been a nice addidtion, too. But the base is quite decent and overall a good sequel to Island 1. A fair 3.75/5.

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Guest

Unknown date

  
I agree with the second reviewer. Looks nice and all, but really nothing interesting to actually play. I'm getting annoyed with those darn overpowered Monster Resource Wad monsters too. 3/5

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  • File Reviews

    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
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