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The Island 2

   (34 reviews)
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A sequel to the first Island, again, a tropical forest, but this time with a much larger indoor area. Plus it runs faster.


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NuMetalManiak

  

not really a fan of those custom monsters, but overall, the wad was alright. the outdoor areas and the cave (where that crusher segment was) are cool, the indoors parts had much more combat and felt a lot tougher. pretty fun except with the boss fights.

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damned

  

Quite nice work, but feels more like tech demo than serious map. Somehow I didn't like several new monsters and some fights.

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Guest

Unknown date

  
I don't see whats so mediocre! It's great 5/5

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Guest

Unknown date

  
Good Sequel. 4/5. Island 3 ??.:PP

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Guest

Unknown date

  
Hm, Interesting sequel. Like it. -Moti

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Guest

Unknown date

  
Fantastic Level!!! Absolutely Wonderful!!! 5/5

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Guest

Unknown date

  
Overuse of new monsters

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Guest

Unknown date

  
The outdoor part is still utterly boring so n/c about it. But the base area... with the added health and ammo there's some excellent gameplay there. Really tense but not for a moment annoying. And the boss fight is perfect. 3/5 for the outdoors, 5/5 for the base. 42 minutes playtime. 4/5 - Belial

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Guest

Unknown date

  
For all the reviewers who think anything new sucks. You are fucking retarded. What's overused? The same Doom 2 stock textures over and over and over and over and over again, all in the name of OMG!!! CLASSIC WAD!!!! Fucking gay, this wad rocks for its originality and aesthetics alone. Yes gameplay is important, but I don't think the gameplay is that bad here... 5/5 Jason, and good job. (Good job on that damn bridge, too! That took some fucking work!) 5/5 I, personally loved it!

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Guest

Unknown date

  
For a tropical location it has the wrong kinds of trees. :P

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Guest

Unknown date

  
It's nice, but first one was somewhat better. Maybe novelty value. Anyway, outdoor sections are a bit boring, indeed - base is cool, but boss fights suck. Flying hamster at the end had problems with leaving his swimming pool, got killed quickly. Or maybe my zdoom is b0rked. However, 4/5 coz it's still class -- Brun Ohn (poster above - it's better to paste bollocks in Hungarian, French is cliche)

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Guest

Unknown date

  
I think the Doom2 monsters are overused. :/ Great atmosphere, I love rainy, natural feeling areas like that. Dark but not evil. Just gloomy. I wish the outside area was longer this time, but I liked how it was segmented into three (I think) outside areas instead of one giant one. The base was cool with all the lookouts in the hallways. Very neat feeling. Love this map. Even more than the first one.

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Guest

Unknown date

  
An okay level, ignore the comments calling it overdetailed and slow. The map is actually kinda bland by modern standards. Its filled with old custom monsters designed for an older version of zdoom, and for some reason the sound desyncs badly. A good resource if you want tree and plant sprites. 2/5

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Unknown date

  
(=3=) I needed the sprites. Thanks. (+1) Sprite Ripping and re-coloring are in full effect. (-1) A tad bit bland for modern standards (-1) Sound desync (-1). 1/5. ~That guy over there

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Guest

Unknown date

  
4/5

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Guest

Unknown date

  
5/5 - Diablo

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Unknown date

  
Cool map, but those Monster Resource Wad monsters are really annoying and overused. 3/5

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Guest

Unknown date

  
Excellent base area, outdoor areas had great atmosphere (could've use them more extensively). The "Crushing Factory"-part was awesome. More please. 5/5

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Unknown date

  
4/5

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Guest

Unknown date

  
Great WAD - a worthy successor to the first part!

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Unknown date

  
Take away all the detail and atmosphere (which slows down many PCs), and you're left with a map with 1994-level gameplay - huge open areas, boring corridors, with overpowered DEHACKED monsters and almost no weapons or places to hide for cover.

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Guest

Unknown date

  
One of the best maps, and I really mean it. *****-ct

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Guest

Unknown date

  
Great stuff! 5/5

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Guest

Unknown date

  
A nice map, atmospheric, but a bit too dark for my taste, a few times really crowded with HARD demons (snakeimps, blackimps, stoneimps, warlord-whatevers, boss ...) and few health, ammo randomly spread through the jungle, and then I wonder what's so special that it wants zdoom 2.96. And some music a few times might've been a nice addidtion, too. But the base is quite decent and overall a good sequel to Island 1. A fair 3.75/5.

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Unknown date

  
I agree with the second reviewer. Looks nice and all, but really nothing interesting to actually play. I'm getting annoyed with those darn overpowered Monster Resource Wad monsters too. 3/5

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  • File Reviews

    • By amackert · Posted
      Visually there is a ton of attention to detail which is always a treat to look at, and the actual map designs of the first four episodes are very well done. I enjoy the "new" monsters and some of the upgraded weapons, it definitely makes certain parts of it feel fresh compared to the typical wad. The challenge on UV was just right for me with few if any parts being too overwhelming. Overall it gets a 4/5 from me because I wasn't a big fan of the fifth episode set of maps, both thematically and gameplay-wise. Ammo starvation was real there in those last few maps which isn't a lot of fun to me, not to mention its too drastic of a change compared to how the rest of the wad plays. Also, thematically I feel like these end-game maps would have made a bigger splash as mid-game maps, not finale maps. Great idea with the final boss mix-up though, I enjoyed that. I do still prefer Ancient Aliens as a whole (a wad that I feel is much better balanced overall and is more interesting of an experience), but Valiant still comes highly recommended from me.
    • By hardcore_gamer · Posted
      I agree with BChricton78. Rather than being fun to play, this remake just highlights how massive of a difference good lightning and texturing makes to a level/game. I know this isn't the fault of the makers of this mod since they were merely remaking the original Doom 64 levels, but these levels frankly aren't very great when stripped of the improved Doom 64 graphics. So much in fact that it makes me wonder how important level layouts even are compared to other aspects of the visual presentation such as texturing, lightning and rendering.
    • By silentzorah · Posted
      Good stuff.  Only giving it four stars because though the new music was good, I just wish there was more of it.  Still, this wad is absolutely worth your time.
    • By BChricton78 · Posted
      Umm... From the brief snippet I played, I'd definitely give them an A for effort... But this just feels... wrong to me. I'm sorry but playing Doom 64, without the lighting, atmosphere, redone sprites and ambient music? No thanks. It just takes away the things that make Doom 64 so special. Still a nice little attempt at recapturing Doom 64, but I'm better off with Doom 64 EX, for my fix.
    • By Agent6 · Posted
      And thus, oh you know what I'm going to say already, Doom 64 for Doom II has been finished, played through GlBoom+ 2.5.1.5 on UV.   So for an introduction, as the name implies D64D2 is a recreation of the classic Doom 64 originally released as a console exclusive for the N64. It aims to recreate the levels along with their gameplay using mostly vanilla Doom II resources. It features a new menu background, ENDOOM screen, new music, a few new enemies, namely the Nightmare Imp and Cacodemon as well as the final boss the Mother Demon, a few new textures, new intermission messages, a new end level screen, but no custom sounds or weapons, meaning that the unique and iconic Unmaker was not recreated in any way.   For a recreation, I must say that the levels and their gameplay come quite close to the original Doom 64, nonetheless various liberties have been taken in different forms, ranging from new takes on various puzzles to completely new levels, as well as the usage of the enemies who were absent from the original due to memory limitations. The usage of enemies who were absent from the original game comes with mixed results as it doesn't always work, probably one of the most obvious flaws in the game. This is most noticeable primarily in the levels that came closest to their D64 counterpart as the environment was clearly not designed with them in mind. For instance, you'll encounter Revenants on narrow corridors quite often, and sometimes even Arch-Viles. This isn't a problem in larger areas where it's usually quite fun to fight them, but not in those particular areas. Chaingunners do seem to work quite well however since they can easily blend with the rest of the hitscanners.   Compared to the original D64, a major difference could be the tone and atmosphere of the game. D64 was slower paced and more atmospheric, whereas D64D2 is faster paced with less emphasis of that element, supported by the amazing but more action/fun oriented soundtrack. Perhaps the darker, much more hellish levels such as Unholy Temple are the most atmospheric levels in the entire game, and also the best looking. Unholy Temple is definitely my favorite level here.   While on the subject of changes, some of them are very interesting. In the Void is probably the most surprising for me. The original featured a light blue sky and a rather foggy atmosphere while the level itself was pretty bright, how does this map look like in D64D2? Well, it seems to literally take place in a void now. Indeed, the sky is now completely black, but luckily poor visibility was avoided, at least for the most part, so there's no difficulty in seeing the enemies and where they are. It's a change that works well, unlike others. The most drastic changes were probably done to The Absolution, where you can now find 3 keys, but you need to complete various puzzles to reach them, and not the exciting or fun type. The room with the yellow skull was probably the only fun one, the others? Well, for the red key you have to go through an awkward platforming section where everything, including the enemies are obviously, cloaked in darkness, while the blue key has a puzzle comparable to the room with the red key (Demon key on the original D64) on Outpost Omega, except that it's more tedious. Not exactly changes done for the better. I don't know how exactly they impact the level though, but in my playthrough I didn't even fight the Mother Demon, I just heard her screaming once while I was fighting the teleporting enemies thinking that she finally showed up, only for the end level screen to appear, so I assume she died somehow.   D64D2 also comes with some exclusive levels that were not part of the original D64, and I personally think they're little more than filler maps. They're not terrible, but not great either, and I can't find any reason for why they exist. Well, at least they're very short and straightforward, so you don't waste much time with them. And while being on the subject, some of the secret levels from the original have been turned into regular maps, meaning that you don't have to search for secret exits to reach them. One such example is Outpost Omega.   All things considered, D64D2 manages to capture the spirit of D64 while also making plenty of changes, yet generally remaining faithful to the original. Some changes might have been for the worse, but there's plenty done for the better as well. It's pretty short and easy, just like the original, so it can be finished in a day, you can't go wrong with it. A collective effort for an ambitious project that should be well worth your time if you like Doom 64 and want to see a different take on it.
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