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The Island 2

   (34 reviews)
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A sequel to the first Island, again, a tropical forest, but this time with a much larger indoor area. Plus it runs faster.


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NuMetalManiak

  

not really a fan of those custom monsters, but overall, the wad was alright. the outdoor areas and the cave (where that crusher segment was) are cool, the indoors parts had much more combat and felt a lot tougher. pretty fun except with the boss fights.

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damned

  

Quite nice work, but feels more like tech demo than serious map. Somehow I didn't like several new monsters and some fights.

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Guest

Unknown date

  
I don't see whats so mediocre! It's great 5/5

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Guest

Unknown date

  
Good Sequel. 4/5. Island 3 ??.:PP

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Guest

Unknown date

  
Hm, Interesting sequel. Like it. -Moti

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Guest

Unknown date

  
Fantastic Level!!! Absolutely Wonderful!!! 5/5

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Guest

Unknown date

  
Overuse of new monsters

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Guest

Unknown date

  
The outdoor part is still utterly boring so n/c about it. But the base area... with the added health and ammo there's some excellent gameplay there. Really tense but not for a moment annoying. And the boss fight is perfect. 3/5 for the outdoors, 5/5 for the base. 42 minutes playtime. 4/5 - Belial

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Guest

Unknown date

  
For all the reviewers who think anything new sucks. You are fucking retarded. What's overused? The same Doom 2 stock textures over and over and over and over and over again, all in the name of OMG!!! CLASSIC WAD!!!! Fucking gay, this wad rocks for its originality and aesthetics alone. Yes gameplay is important, but I don't think the gameplay is that bad here... 5/5 Jason, and good job. (Good job on that damn bridge, too! That took some fucking work!) 5/5 I, personally loved it!

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Guest

Unknown date

  
For a tropical location it has the wrong kinds of trees. :P

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Guest

Unknown date

  
It's nice, but first one was somewhat better. Maybe novelty value. Anyway, outdoor sections are a bit boring, indeed - base is cool, but boss fights suck. Flying hamster at the end had problems with leaving his swimming pool, got killed quickly. Or maybe my zdoom is b0rked. However, 4/5 coz it's still class -- Brun Ohn (poster above - it's better to paste bollocks in Hungarian, French is cliche)

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Guest

Unknown date

  
I think the Doom2 monsters are overused. :/ Great atmosphere, I love rainy, natural feeling areas like that. Dark but not evil. Just gloomy. I wish the outside area was longer this time, but I liked how it was segmented into three (I think) outside areas instead of one giant one. The base was cool with all the lookouts in the hallways. Very neat feeling. Love this map. Even more than the first one.

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Unknown date

  
An okay level, ignore the comments calling it overdetailed and slow. The map is actually kinda bland by modern standards. Its filled with old custom monsters designed for an older version of zdoom, and for some reason the sound desyncs badly. A good resource if you want tree and plant sprites. 2/5

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Unknown date

  
(=3=) I needed the sprites. Thanks. (+1) Sprite Ripping and re-coloring are in full effect. (-1) A tad bit bland for modern standards (-1) Sound desync (-1). 1/5. ~That guy over there

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Guest

Unknown date

  
4/5

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Guest

Unknown date

  
5/5 - Diablo

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Guest

Unknown date

  
Cool map, but those Monster Resource Wad monsters are really annoying and overused. 3/5

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Guest

Unknown date

  
Excellent base area, outdoor areas had great atmosphere (could've use them more extensively). The "Crushing Factory"-part was awesome. More please. 5/5

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Unknown date

  
4/5

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Guest

Unknown date

  
Great WAD - a worthy successor to the first part!

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Unknown date

  
Take away all the detail and atmosphere (which slows down many PCs), and you're left with a map with 1994-level gameplay - huge open areas, boring corridors, with overpowered DEHACKED monsters and almost no weapons or places to hide for cover.

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Guest

Unknown date

  
One of the best maps, and I really mean it. *****-ct

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Guest

Unknown date

  
Great stuff! 5/5

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Guest

Unknown date

  
A nice map, atmospheric, but a bit too dark for my taste, a few times really crowded with HARD demons (snakeimps, blackimps, stoneimps, warlord-whatevers, boss ...) and few health, ammo randomly spread through the jungle, and then I wonder what's so special that it wants zdoom 2.96. And some music a few times might've been a nice addidtion, too. But the base is quite decent and overall a good sequel to Island 1. A fair 3.75/5.

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Guest

Unknown date

  
I agree with the second reviewer. Looks nice and all, but really nothing interesting to actually play. I'm getting annoyed with those darn overpowered Monster Resource Wad monsters too. 3/5

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  • File Reviews

    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
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