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HELIPAD.WAD

   (12 reviews)
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This level doesn't work as well as anything but the first level in an


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NuMetalManiak

  
hard to 100%, average map.

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Guest

Unknown date

  
Uh...I must have played this 3-4 times in the past out of boredom. Was actually pretty decent back then in 1995-1996. Today...well...not as much. 3/5 -Maes

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mallo

Unknown date

  
Meh. Average for '94.

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Guest

Unknown date

  
This is a fairly well-designed map (considering its age). It was included in the "Knee-Deep in the DEU" package. The gameplay is very fun. A design bug prevents the player from reaching the soulsphere as intended, however it can be reached with a rocket jump, so 100% kills and secrets is possible. A fun little map. --4/5

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Guest

Unknown date

  
A nice enough map, though nothing spectacular, and it is a bit too easy to reach the exit. No need for an RJ to get across the gap to the soulsphere - strafe-50 is sufficient. I wonder what the intended method was though... Never mind - the trick route is cool anyway.

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Guest

Unknown date

  
This is a fun but unpolished early map. You can run straight to the exit, and although there are keys, they only open up secret areas. There are some stuck demons, misaligned textures, and a broken non-secret that involves a one-dimensional switch. You can reach the soulsphere with strafe-40. You're supposed to raise some flooring to get the sphere, but you can't get to the switch (which is behind the blue key door). You can also get stuck in one of the imp alcoves.

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Never_Again

Unknown date

  
A nice level from April '94. You can raise ALL the plats leading to the supercharge by following this route: blue key -> switch behind blue-key door -> switch in big room with plasma rifle -> switch in northernmost courtyard.

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Guest

Unknown date

  
^Agree, especially since it's one of those maps that are mostly skippable (though not quite as blatant as one Nicholas Bell map - forget author's name for sure and don't remember name of wad, but it was a huge maps where you started RIGHT at the exit).

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Guest

Unknown date

  
An interesting early WAD. Strange use of wall textures as doors. Lots of misaligned textures. Memorable basically for two things. 1: There's a neat idea of a helipad at the beginning. 2: The exit is literally right there as you enter the main part of the level, allowing you to skip everything. Overall...Yeah, it's a 1994 WAD :P

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Guest

Unknown date

  
Okay for 1994, but it hasn't aged well at all. 3/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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