Title : HELIPAD.WAD
Author : Sean R. Malloy
Email Address : firstname.lastname@example.org
Misc. Author Info :
This level doesn't work as well as anything but the first level in an
episode (a purely esthetic consideration, to be sure), as the players start
out outside the structure. This doesn't prevent you from moving it
elsewhere; it's just an incongruous transition.
This is a thinking player's level; there's a puzzle built into the
design. You are shown the soul sphere for the level; it's in plain view
almost at the start. Your problem is to get to it; there are several things
you have to do in order to get to it, and if you don't do it right, you'll
never be able to reach it. In addition, you will probably cut yourself out
of getting 100% secrets and kills unless you solve the puzzle.
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
* Construction *
Base : New level from scratch
Build Time : 22 hours
Editor(s) used : DEU 5.0
Known Bugs : none
The design of the level had to be stripped down in one spot from my
original design; I ran up against the rendering engine's 'sector-in-sector'
limitation, and had to rework it -- and rework it, and rework it, when
earlier attempts to solve the problem failed -- in order to prevent HOM
The level has been designed so that it is impossible, even in a multiplayer
game with the players splitting up and running all around the level, for a
player to get trapped so they can't get to the exit or are stuck in a sector
that sucks away their health.
* Copyright / Permissions *
Level design copyright 1994 by Sean R. Malloy.
This level may be distributed freely as long as no fee is charged for
distribution beyond that required to recover the cost of the distribution
Authors may use this level as a base to build additional levels so long as
the above restriction on distribution is placed on any derivative levels.